Monocle: Difference between revisions
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| xsize = 1 | | xsize = 1 | ||
| ysize = 1 | | ysize = 1 | ||
| skillreq = | | skillreq = [[requires::Silkfarming]], [[requires::Jewelry]] | ||
| objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | | objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]] | ||
| producedby = | | producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]] | ||
| slot = 1R | | slot = 1R | ||
}} | }} | ||
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==Quality== | |||
* Ring of Brodgar Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 4 + \frac{(_{q}Anvil + _{q}Smithy'sHammer)}{2} * 3}{7}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Dexterity*Psyche*Smiting*Lore}</math> | |||
The formula for determining the stat boost is <math>15*sqrt | *The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>. | ||
[[Category:Accessories]] | |||
[[Category:Rings And Accessories]] |
Revision as of 17:19, 1 December 2017
Monocle | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Silkfarming, Jewelry | |||||||
Object(s) Required | Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin | |||||||
Produced By | Smithy's Hammer, Anvil | |||||||
Slot(s) Occupied | 1R | |||||||
Go to Objects |
Monocles provide a perception bonus and fill slot 1R.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
Quality
- Ring of Brodgar Quality = and is softcapped by
- The formula for determining the stat boost is .