Monocle: Difference between revisions

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| xsize = 1
| xsize = 1
| ysize = 1
| ysize = 1
| skillreq  = [[requires::Glassmaking]], [[requires::Silkfarming]], [[requires::Jewelry]]
| skillreq  = [[requires::Silkfarming]], [[requires::Jewelry]]
| objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
| objectsreq = [[requires::Raw Glass]] x1, [[requires::Silver Nugget]], [[requires::Silk Thread]], [[requires::Goldbeater's Skin]]
| producedby = Hand
| producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]]
| slot = 1R
| slot = 1R
}}
}}
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==Quality==
* Ring of Brodgar Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 4 + \frac{(_{q}Anvil + _{q}Smithy'sHammer)}{2} * 3}{7}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Dexterity*Psyche*Smiting*Lore}</math>


The formula for determining the stat boost is <math>15*sqrt(quality/10)</math>
*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>.


[[Category:Accessories]]
 
[[Category:Rings And Accessories]]

Revision as of 17:19, 1 December 2017

Monocle
Monocle.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Silkfarming, Jewelry
Object(s) Required Raw Glass x1, Silver Nugget, Silk Thread, Goldbeater's Skin
Produced By Smithy's Hammer, Anvil
Slot(s) Occupied 1R
Go to Objects

Icon keyboard.pngCraft > Jewelry > Monocle

Monocles provide a perception bonus and fill slot 1R.

Quality Perception
10 +15
40 +30
90 +45

Quality

  • Ring of Brodgar Quality = and is softcapped by
  • The formula for determining the stat boost is .