Merchant's Robe: Difference between revisions

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(Trading was add as a requirement with the patch that included "Trading" as a skill.)
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|xsize = 1
|xsize = 1
|ysize = 2
|ysize = 2
|skillreq  = [[Sewing]], [[Silkfarming]], [[Trading]]
|skillreq  = [[Sewing]], [[Silkfarming]], [[Trade]]
|objectsreq = [[requires::Silk Cloth]] x4, [[requires::String]] x2
|objectsreq = [[requires::Silk Cloth]] x4, [[requires::String]] x2
|producedby = Hand
|producedby = Hand

Revision as of 14:20, 13 April 2020

Merchant's Robe
Merchant's Robe.png
Vital statistics
Size 1 x 2
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Sewing, Silkfarming, Trade
Object(s) Required Silk Cloth x4, String x2
Produced By Hand
Slot(s) Occupied 6L
Gilding statistics
Gilding Chance 20%-35%
Gilding Attributes Charisma
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Capes, Cloaks & Robes > Merchant's Robe

Merchant's robe increases inventory space by one horizontal row, regardless of quality. It also offers no stat bonuses. It looks great with the Pimp Hat!

Formula

The base quality is softcapped by:

Gilding

The gilding is based on Charisma with a 25% to 45% chance.