Monocle: Difference between revisions
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m (Pagenotice:ESLOT(verify) - 1R(Eyes) - No change(assumed).) |
DocFallujah (talk | contribs) (Changed Formula to Will from Dexterity) |
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==Quality== | ==Quality== | ||
* Monocle Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{ | * Monocle Quality = <math>\frac{\frac{(_{q}Goldbeater Skin + _{q}Raw Glass + _{q}Silk Thread)}{3} * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Will*Psyche*Smithing*Lore}</math> | ||
*The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>. | *The formula for determining the stat boost is <math>15*\sqrt{\frac{_{q}Monocle}{10}}</math>. |
Latest revision as of 08:26, 22 January 2022
Monocle | |||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Silkfarming, Jewelry | ||||||||||||||||||||
Object(s) Required | Glass Pane x1, Silver Nugget, Silk Thread, Goldbeater's Skin | ||||||||||||||||||||
Produced By | Smithy's Hammer, Anvil | ||||||||||||||||||||
Slot(s) Occupied | 1R | ||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Monocle
Monocles provide a perception bonus and fill slot 1R.
Quality | Perception |
10 | +15 |
40 | +30 |
90 | +45 |
Quality
- Monocle Quality = and is softcapped by
- The formula for determining the stat boost is .