Swimming
Swimming | |
---|---|
LP Cost | -999 |
Skill(s) Required |
Fishing |
Skill(s) Enabled |
Boat Building |
Hearth Magic(s) Unlocked | None |
Required By (0) | Nothing |
Go to Skills Page |
Swimming is needed to enter and cross deep water without a Boat or Raft.
In-Game Text
"Having learned how to catch the fish, he next strove to be like one." [Verify]
Swimming allows your character to cross deep water. Swimming is highly draining on your stamina, so know your limits, and don't brave waters you cannot handle.
Health Warning
Drowning (running out of stamina while in deep water) will begin to kill your character, piling on Asphixiation damage. This can kill you quickly; if you die in the water, you leave no corpse to retrieve items from, including your body and skull for burial [Verify]. It is advisable to use caution while swimming, and consider if you need to buy swimming until much later. Some constitution is advised (upwards of 15) for crossing rivers.
You cannot quick-travel while swimming, meaning the only safe exit would be by resurfacing (by shallow water, or boat). You also cannot lift objects or drink to restore stamina while swimming. [Verify]
But if you are already drinking water when you begin swimming, you will continue to drink, this technique is risky as it requires you to begin swimming with less than full stamina and for you to click move only once, but can be used to swim longer than you normally would. [Verify]
A character with 10 constitution and a full stamina bar, can only cross 10 tiles safely before drowning. The maximum distance swimmable increases at a non-linear rate similar to quality. {{Verify}
Notes
You must toggle swimming on and off via the adventure menu.
Some of this information might be outdated as swimming was revamped in W8-10 and not all information here has been verified.