Hitpoints
There are three different types of hitpoints: soft (SHP), hard (HHP), and maximum (MHP).
SHP
SHP reflects current hitpoints. As long as a character's Energy is above 8000%, this value will slowly regenerate, up to the character's current HHP value. Being reduced to zero SHP results in being knocked unconscious for roughly a minute. Commiting criminal acts cause 1shp damage.
HHP
HHP is current maximum hitpoints. This number is reduced by Wounds you receive during combat, starvation or drowning. Leaving your character to starve will make you lose HHP over time. HHP recovers when you heal a wound. HHP has a maximum of the character's MHP value. A character takes slight HHP damage from most unblocked attacks. If a character's HHP drops to zero, that character is permanently dead.
MHP
MHP is the maximum achievable hard hitpoints. This value is 100 on a new character and can be raised by increasing a character's Constitution attribute, while lowering it will decrease MHP.
The formula for calculating MHP is: .
- for example, if CON is 10 (baseline), your MHP is . , which is 100.
- if con is 100: . = 316
For additional information, see this forum post.
Wounds
Wounds are the HHP damage in world 8 of Haven. Different sources of damage have a chance to cause a wound, which might heal over time, be healed by certain actions. Each wound will have a value witch amounts to the reduction they are applying on your HHP, or even on certain Attributes. These values and the wounds are visible on the Health & Wounds button on your Character Sheet. Each wound heals independently of others, so several small wounds may heal faster than one large one.
Any wounds that state that it will "heal over time" require the character to have a green energy bar (8000% or higher) to heal and will continue to heal whether on or offline. Note that some wounds that heal over time can also be healed with other methods, such as Leeches. This may speed up overall healing time by spreading out the damage more.
The following are the list of wounds a character can receive from combat or other actions in the game. Several will heal on their own, most will need some sort of healing item to remove the wound. Note that almost all healing items have some sort of penalty associated with it. It could be a quick loss of SHP (Leeches), occupying a gear slot (Gauze), or reduce attributes or skills (Stinging Poultice).
HHP is recovered once the conditions are fufilled. Recovering SHP needs energy at healing levels (8000%).
Sometimes it is more convenient to turn certain wounds (like the notoriously annoying to heal seal finger) into infected sores since soap is easy to make. You can infect yourself on purpose by wandering around a swamp for a while.
Wound | Treated With | Caused By | Additional Information | ||
---|---|---|---|---|---|
Adder Bite | N/A | PvE with Adder. | Damage steadily increases before healing slowly over time if energy is over 8000%. -15 STR penalty. | ||
Antcid Burns | Yarrow | PvE with Ants. | Heals slowly over time. -AGI penalty. | ||
Asphyxiation | N/A | Running out of stamina while Swimming. | Heals slowly over time. -INT penalty. | ||
Beesting | Kelp Cream | Working with Bee Skep | -2 AGI, each new wound would worse by 3 hp. Heals slowly over time. | ||
Black-eyed | Toad Butter, Rootfill, Hartshorn Salve, Honey Wayband | Cave-ins | -10 PER penalty. | ||
Blade Kiss | Toad Butter, Gauze | Melee Combat | |||
Blunt Trauma | Leeches, Gauze, Toad Butter, Camomile compress | Cave-Ins, Unarmed Combat | Leeches converts wound to Leech Burn | ||
Bound in Waybroad | N/A | Heal Deep Cuts with Waybroad. | Heals slowly over time. -1 CHA and PER | ||
Bruises | Leeches | Cave-Ins, Unarmed Combat | Heals over time. Leeches converts wound to Leech Burn | ||
Buttered | N/A | Toad Butter | Heals over time. Converts in Nasty Wart. | ||
Coaler's Cough | Opium | Mine Black Coal | Heals slowly over time. - 10 AGI, -10 WIL and +15 Masonry. | ||
Concussion | Cold Compress | Being knocked out. | Heals slowly over time. Reduces Abilities based on size. | ||
Crab Caressed | N/A | Picking up/Cracking a Crab | Heals over time. -DEX penalty | ||
Cruel Incision | Gauze, Stitch Patch, Rootfill | Unarmed/Melee Combat | Rootfill converts wound to Deep Cut. | ||
Deep Cut | Gauze, Stinging Poultice, Rootfill, Waybroad, Honey Wayband | Unarmed Combat, Rootfill converting | Rootfill completely heals wound. | ||
Dragon Bite | N/A | Smoking Opium | -10 All base Attributes penalty. Heals over time. See the discussion page for speculation on damage per wound. | ||
Fell Slash | Gauze | Unarmed/Melee Combat | |||
Hartshorn Salved | N/A | Healing wounds with a Hartshorn Salve | Heals over time. | ||
Honey Waybound | N/A | Healing wounds with a Honey Wayband | Heals over time. Buffs +2 CHA and +1 STR | ||
Infected Sore | Camomile compress, Bar of Soap | Standing in swamps with other wounds present, especially Crab Caressed. | Has a chance to grow or shrink periodically. | ||
Kelp Helped | N/A | Kelp Cream | Heals over time. | ||
Leech Burns | Toad Butter | Leeches | Heals over time. | ||
Midge Bite | N/A | Midge Swarms | Heals over time. | ||
Muddied Prospects | N/A | Mud Ointment | Heals over time. -2 DEX and -5 CHA penalty. | ||
Nerve Damage | Permanent but can be healed by Ancient Root | Receive multiple Adder Bite wounds | -INT penalty. | ||
Nasty Laceration | Stitch Patch, Toad Butter | Small wounds tearing into larger ones | -2 CON, -10 AGI | ||
Nasty Wart | Permanent but can be healed by Ancient Root | Using Toad Butter on a Black Eye, Blunt Trauma. Probably any wound treated with Toad Butter |
-CHA penalty | ||
Nicks & Knacks | Yarrow, Honey Wayband | Unarmed Combat, Chopping blocks | Heals over time. Large wounds spit off and create Scrapes & Cuts. | ||
Nidburns | N/A | PvE with Nidbane | Heals slowly over time. | ||
Punch Sore | Mud Ointment | Unarmed Combat, Cave-Ins | Heals over time. Can become Swollen Bumps if left untreated. | ||
QuickSilver Poisoning | Smelt Quicksilver Study Quicksilver Globe |
-1 INT, PSY and WIL penalty. | |||
Quill'd | N/A | Picking up/Killing a Hedgehog | Heals over time. | ||
Scrapes & Cuts | Yarrow, Mud Ointment, Honey Wayband | Splits off from Nicks & Knacks | Heals slowly over time. | ||
Seal Finger | Hartshorn Salve, Kelp Cream | Combat,Skinning or Butchering Grey Seal or Walrus | Grows slowly over time, -1 AGI, -3 CON, -10 DEX | ||
Severe Mauling | Hartshorn Salve | Cave-Ins | |||
Something Broken | Camomile Compress | Cave-Ins | |||
Starvation | N/A | Going under 2000 Energy | Only heals if your energy increases to over 8000 energy. Rapid lose of SHP and increase size of wound, while under 2000 Energy. | ||
Stitched Up | N/A | Stitch Patch | Heals slowly over time. -10 CHA, AGI and PER penalty. | ||
Soothing Cold | N/A | Cold Compress | Heals over time. | ||
Swollen Bumps | Cold Compress, Leeches, Stinging Poultice | Cave-Ins, untreated Punch-Sores | Leeches converts wound into Leech Burns. | ||
Treated With Poultice | N/A | Heal Deep Cut with Stinging Poultice | Heals slowly over time. | ||
Unfaced | Leeches, Mud Ointment, Toad Butter, Kelp Cream | Cave-Ins | Leeches converts wound into Leech Burns. | ||
Wretched Gore | Stitch Patch | Very strong attacks. 50+ damage in one hit will result in Wretched Gore |
A few wounds need to be given special consideration
- Starvation
- There seems to be chance to gain starvation damage every time character expends energy when its below 2000%
- Starvation seems to only heal when some combination of following factors is met, proper testing required
- SHP is full
- Stamina is full
- Energy is over 8000% or more
- Concussions
- These lower stats and can take a long time to heal on their own
- Cloth is the main limiting factor for its treatment, as it can be difficult for a new player to make.
- Getting knocked out too many times can brick your character for a few days
- Deep Cuts
- Given primarily by bats and other animals
- No stat loss, but can stack up and reduce HHP to dangerous levels
- Wretched Gore
- Often recieved during PvP fights, or damage from strong animals.
- Heals 1 HHP a day with a q10 stitched patch
- The patch quality can make a difference measured in months
- Using a Stitch Patch to heal this wound causes the Stitched Up debuff, which reduces a character's effectiveness at combat and foraging.
- Ancient Roots may provide quicker treatment. See Localized Resources
- Swollen Bumps
- Given primarily during cave-ins
- Cave-Ins at lower layers in the world will cause much more severe wounds
- Paired with the cave-in knockout this can result in very hefty wounds and stat penalties
- Adder Bite
- You can die in one real night if you do not take care of this wound (Starting with Adder Bite 10 and having 230 constitution).
- Starvation seems to only heal when some combination of following factors is met, proper testing required
- Resting / Sleeping in bed (Stamina Full?)
- Energy is over 8000% or more