Eagle Owl Feather
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| Eagle Owl Feather | |||||||||||||||||||||||||||||||||||||||||||
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| Vital statistics | |||||||||||||||||||||||||||||||||||||||||||
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 1 | ||||||||||||||||||||||||||||||||||||||||||
| Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. | Max: 5 (Feather) | ||||||||||||||||||||||||||||||||||||||||||
| Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Feather (75) | ||||||||||||||||||||||||||||||||||||||||||
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Hunting | ||||||||||||||||||||||||||||||||||||||||||
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) | ||||||||||||||||||||||||||||||||||||||||||
| Object(s) Required | Dead Eagle Owl | ||||||||||||||||||||||||||||||||||||||||||
| Produced By | Hand | ||||||||||||||||||||||||||||||||||||||||||
| Specific Type of | Feather, Fine Feather | ||||||||||||||||||||||||||||||||||||||||||
| Required By | (Feather (14): Cloth Armchair, Cloth Footstool, Feather Band, Feather Duster, Feather Fly, Feather Garland, Feather Stuffing, Feather Sunfeather, Feather Tassel, Feather Trinket, Fine Sofa, Scholarly Account, Sturdy Bed, Tin Fly), (Fine Feather (3): Fine Feather Brooch, Fisherman's Hat, Winged Helmet) | ||||||||||||||||||||||||||||||||||||||||||
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| Go to Objects | |||||||||||||||||||||||||||||||||||||||||||
A Feather received from butchering a Dead Eagle Owl is a Curiosity which can be used in the Study Report to earn Learning Points.
Game Development (empty)