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|Size||1 x 1|
|Skill(s) RequiredSpecific needed skills.<br>The default skills every Heartling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.||Carpentry|
|Object(s) Required||Board x6, Block of Wood x8, Cloth x6, Feather x20|
|Can be Lifted||Yes|
|Go to Objects|
|Build > Furniture > Sturdy Bed|
A bed made from wood, cloth, and feathers.
Right clicking the bed and selecting 'sleep' will log that character out and return the player to the character selection screen.
The cloth material appearance is in the following order: Mattress, duvet and pillow with the respective amounts being 3, 2 and 1.
- Beds are used to remove travel weariness and also to speed up Wound progression. This can mean that the wound heals faster or becomes worse faster -- the progression is simply sped up.
- The speed depends on bed quality.
- Beds can restore a full bar of SHP within 1-2 real hours, but reduce energy as a result if this happens.
Bed Quality =
- Be aware that if you have a lot non-treated dangerous wounds like Adder Bite or Infected Sore they will become worse faster while sleeping in bed and you can eventually die.
- Spy-with-Eye (2021-11-21) >"Doubled the base restorations of "Travel Weariness" from sleeping in "Thatched Bed"s or "Sturdy Bed"s."
- Sheared Standeeaster (2018-03-28) >"You now heal SHP while sleeping in a bed. This still costs energy, but ignores the Healing level, so you will heal regardless of how much energy you have."
- Exquisite Moodog (2017-09-27) >"Made it so that sleeping in Beds heals wounds faster, and more so the more quality the bed has. This works by effectively burning through the wounds and their effects faster, so infected sores may, for example, grow faster from this, as they simply check for growth or reduction more frequently."
- Rekt!-ing Ball (2016-04-19) >"Cleaned up an old implementation of variable materials on the Sturdy Bed. You can now apply three different cloth materials to mattress, duvet, and pillow respectively. Increased cloth cost for bed by one to make it an even two cloth per variable material."