Fresh Boreworm Hide
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| Fresh Boreworm Hide | |
|---|---|
| Vital statistics | |
| Size (item)Item (inventory)size.<br><br>xitem & yitem | 1 x 2 |
| Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. | Max: 4 (Raw Hides) |
| Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> | Hide (30) |
| Skill(s) RequiredSpecific needed skills that enable a given object or item. | Hunting |
| Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
| Object(s) Required | Boreworm Corpse |
| Produced By | Sharp Tool |
| Required By | (1) Boreworm Hide |
| Go to Objects | |
The fresh cut hide from an Boreworm. Needs to be dried to be used for crafting, can be used as Leather after drying.
How to Acquire
Fresh Boreworm Hide is obtained by killing an Boreworm and skinning it while holding a sharp object such as a stone axe.
Quality
The quality of a Fresh Boreworm Hide is affected by survival and the sharp tool quality (ie.: stone axe).
If (ToolQ < HideQ) then
If (Survival < HideQ) then
Tool quality softcap is applied before the survival softcap.