Golden Eagle Feather
|
|
|
Vital statistics
|
Size
|
1 x 2
|
Stack Stacking data for (all) items is set at the Stack page in the Stacking property data section.<br><i>Please use "Source Edit" mode when editing this.</i>
|
Unknown (Feather)
|
Stockpile Stockpile data for (all) items is set at the Stockpile page in the Stockpile property data section.<br><br><i>Please use "Source Edit" mode when editing there.</i>
|
Feather (75)
|
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.
|
Hunting
|
Object(s) Required
|
Dead Golden Eagle
|
Produced By
|
Hand
|
Specific Type of
|
Feather, Fine Feather
|
Required By
|
(Feather (13): Cloth Armchair, Cloth Footstool, Feather Band, Feather Duster, Feather Fly, Feather Garland, Feather Stuffing, Feather Sunfeather, Feather Trinket, Fine Sofa, Scholarly Account, Sturdy Bed, Tin Fly), (Fine Feather (3): Fine Feather Brooch, Fisherman's Hat, Winged Helmet)
|
|
Study details
|
Base LP
|
12500
|
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br >
|
36h 28m
|
Mental Weight
|
35
|
EXP Cost
|
15
|
LP / EXP
|
833.33
|
LP / Hour (real)
|
342.78
|
LP / Mental Weight
|
357.14
|
LP / Hour / EXP
|
22.85
|
LP / Hour / Size
|
171.39
|
LP / Hour / Weight
|
9.79
|
LP / Hour / Size / EXP
|
11.43
|
LP / Hour / Weight / EXP
|
0.65
|
|
|
Go to Objects
|
A Feather received from butchering a Dead Golden Eagle is a Curiosity which can be used in the Study Report to earn Learning Points.