Peculiar Flotsam

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Peculiar Flotsam
Peculiar Flotsam.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Foraging
Minimum Per*Exp 110
Seasonality (see this page for now)
Terrain Shallow Water, Deep Water
Object(s) Required None
Produced By Hand
Required By (1) Shipwreck Buttons
Study details
Base LP 3000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 3h 38m
Mental Weight 9
EXP Cost 2
LP / EXP 1500
LP / Hour (real) 825.69
LP / Mental Weight 333.33
LP / Hour / EXP 412.84
LP / Hour / Size 825.69
LP / Hour / Weight 91.74
LP / Hour / Size / EXP 412.84
LP / Hour / Weight / EXP 45.87
Go to Objects

Found in deep water at 110 Perception * Exploration. One of the best forageable curiosities.

There are also reports of another, unknown condition that needs to be fulfilled before any of these can spawn. This condition might range from something as simple as dropping an item or a number of items in the water. None of this has been proven, however.