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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Game Updates/Changes/2024 + (Added variable building materials to "Cupboard" and "Spinning Wheel".)
- Game Updates/Changes/2019 + (Added variable coloration to horses, much like for cows. All previously existing horses have been gifted with a random seed. Hopefully the results aren't absolutely horrid.)
- Game Updates/Changes/2022 + (Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them.)
- Game Updates/Changes/2024 + (Added variable materials to "Chest". This may be performance controversial, but I felt compelled for the mad ÆSTETHICS.)
- Game Updates/Changes/2021 + (Added variable materials to "Crucible". The Crucible can now burn both coal and ordinary fuel (e.g. wood), but some processes may require coal. We had not intended to make nuggets strictly dependent on coal.)
- Game Updates/Changes/2021 + (Added variable materials to "Finery Forge"s. They now take color and texture from the materials they were made from. Note that this implied a slight change to the recipe, which might have interesting quality implications.)
- Game Updates/Changes/2021 + (Added variable materials to "Fireplace". ...)
- Game Updates/Changes/2024 + (Added variable materials to "Herbalist Table".)
- Game Updates/Changes/2021 + (Added variable materials to "Hitching Post"s. They now take wood color from whatever type of wood they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Meatgrinder"s. They now take color and texture from the materials they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Oven"s. They now take color and texture from the materials they were made from.)
- Game Updates/Changes/2021 + (Added variable materials to "Ropewalk"s. They will now visually show graphical influence from the wood types from which they were made.)
- Game Updates/Changes/2021 + (Added variable materials to "Steel Crucible".)
- Game Updates/Changes/2024 + (Added variable materials to "Stone Casket".)
- Game Updates/Changes/2020 + (Added variable materials to Querns. They should now take the stone material of whatever boulder you make them from.)
- Game Updates/Changes/2016 + (Added variable materials to Rowboat and Wilderness Beacon.)
- Game Updates/Changes/2016 + (Added variable materials to Wheelbarrow, Metal Cauldron, and Charter Stone.)
- Game Updates/Changes/2021 + (Added variable materials to Wood and Metal plows. The blocks give color to the handle, and the boards/metal gives color to the blade.)
- Game Updates/Changes/2016 + (Added variable materials to: Knarr, Wagon, Rocking Chair, and Loom.)
- Game Updates/Changes/2022 + (Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.)
- Game Updates/Changes/2021 + (Added variable wood materials to Churn.)
- Game Updates/Changes/2021 + (Added website sketch preview to "Snekkja"s.)
- Game Updates/Changes/2021 + (Added winter specific curiosity.)
- Game Updates/Changes/2018 + (Added, "Pointed Cap" and...)
- Game Updates/Changes/2017 + (Added, by popular request, "Feather Band", hat.)
- Game Updates/Changes/2017 + (Added, by popular request, "The Dab", emote.)
- Game Updates/Changes/2017 + (Added, by popular request, Otters! Derpy little water dweller that swims around. Mostly harmless!)
- Game Updates/Changes/2018 + (Added, with infinite capacity, stockpiles for everything... or at least for 50 mussels.)
- Game Updates/Changes/2016 + (Added/Re-Added Beer. Germinate Barley on a … Added/Re-Added Beer. Germinate Barley on a Herbalist Table. Roast Germinated Barley in a Kiln to get Malted Barley. Grind Malted Barley to Barley Grist. Craft Wort using hops and grist, and then store the wort in a Demijohn until it transforms to glorious Beer. Beer buffs Meat and Sausage by 0.5% and 1% respectively, per gulp at Q10.0.5% and 1% respectively, per gulp at Q10.)
- Game Updates/Changes/2016 + (Added/Re-Added Torch post from Legacy. You can stash and retrieve a torch from it at your leisure.)
- Game Updates/Changes/2016 + (Added/Re-added "Lawspeaking", skill required to form Villages and Realms.)
- Game Updates/Changes/2016 + (Added/Re-added "Onion Rings", "Fishsticks", and "Batter", food.)
- Game Updates/Changes/2018 + (Added/Re-added "Ranger's Bow", from Legacy. Ranger's Bows deal more damage, and have longer range, than Hunter's Bows, but aim slower.)
- Game Updates/Changes/2016 + (Added/Re-added Candelabrum from legacy.)
- Game Updates/Changes/2016 + (Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.)
- Game Updates/Changes/2016 + (Added/Re-added Metal Pavings. In Legacy th … Added/Re-added Metal Pavings. In Legacy this was leniently costed at one nugget per tile, but here we went with the obviously more reasonable one bar per tile. Metal paving recently suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=48065 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=45215 here]. You may use any metal.php?f=48&t=45215 here]. You may use any metal.)
- Game Updates/Changes/2021 + (Added/Re-added drunkenness. When consuming alchoholic beverages, you now get a tiered buff, much like you did in Legacy Haven.)
- Game Updates/Changes/2016 + (Added/Re-implemented "Porcelain Plate", tableware, from Legacy.)
- Game Updates/Changes/2016 + (Added/Re-implemented "Stoneware Vase", tableware, from Legacy.)
- Game Updates/Changes/2024 + (Added/extended support for allowing items … Added/extended support for allowing items held on the cursor to affect the character model, thus, when holding "Branding Irons" or "Firebrands" on the cursor, the character will now visually appear to hold those. Likewise, holding a "Torch" or "Lantern" on your cursor will make those visually appear, or remain, equipped on the player model., or remain, equipped on the player model.)
- Game Updates/Changes/2023 + (Added: "Badger Hair" & "Badger's Pouch" to go with "Badger Sett"s.)
- Game Updates/Changes/2017 + (Added: Beaver Lodges! (<i>For long version see related forum patch page</i>))
- Game Updates/Changes/2015 + (Added: Experience "A Great Hall".)
- Game Updates/Changes/2021 + (Added: Experience "Gate Between Worlds".)
- Game Updates/Changes/2020 + (Added: Gingerbread stockpile.)
- Game Updates/Changes/2022 + (Added: Mine Pyre - Needed preparation to be able to access mine-levels below level 1.)
- Game Updates/Changes/2022 + (Added: Reeds, Reedweave Belt, Reed Brooch.)
- Game Updates/Changes/2022 + (Added: Tinker's Throwing Axe (Tool).)
- Game Updates/Changes/2015 + (Added: Wooden Roadsign (<i>Legacy:Milestone related</i>))
- Game Updates/Changes/2023 + (Additional "Wolf's Lair"s specific curiosity/herb "Lupine".)
- Game Updates/Changes/2024 + (Additional added Rat Dungeon stuff: Rat Crown, Rat Chest, Rat Fibre (Rat Cloth), Giant Needle, Untying the Knot(experience).)