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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
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- Game Updates/Changes/2024 + (Added an error msg when trying to pickup small animools w/o hunting suggested [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=76741&p=947740 here])
- Game Updates/Changes/2019 + (Added an experience when seeing whales ("Thar She Blows").)
- Game Updates/Changes/2017 + (Added animal fat. You now occasionally get … Added animal fat. You now occasionally get animal fat when butchering animals, especially pigs. Animal fat can be rendered to "Rendered Animal Fat", which can in turn be used as an alternative to butter in various recipes. You may also use meat cuts to garner cuts of animal fat by crafting. to garner cuts of animal fat by crafting.)
- Game Updates/Changes/2025 + (Added automatic propagation of wound treat … Added automatic propagation of wound treatments. Wounds will now dynamically and programatically list their treatments, and, inversely, medicines will likewise present the wounds they can treat. This saves us the trouble of manually maintaining wound treatment documentation, and guarantees more accurate, easily propagated, and properly maintained lists. Made some effort to clean out the old, manual texts, but may have missed some.d, manual texts, but may have missed some.)
- Game Updates/Changes/2016 + (Added bigger gates, When you place a corn … Added bigger gates, When you place a cornerpost in preparation for a gate, you may now choose to place the second cornerpost two or three tiles apart, by simply holding the placement cursor farther away. If the latter, you will place and build a three tile wide gate, rather than a two tile wide one. Otherwise pretty self-explanatory. May add even larger gates in the future.. May add even larger gates in the future.)
- Game Updates/Changes/2016 + (Added catapults. Catapults have 750HP, and … Added catapults. Catapults have 750HP, and can be used while they have more than 150HP. Catapults take 3HP damage per map pixel they move, and 200HP damage each time they fire. A catapult can be used six hours after it is built, and one hour after each repair. Catapults have a soak value of 3. Catapult shots deal, randomly, from 600HP and upwards. Catapults have a range of 200 map pixels, i.e. circa 18 tiles. It is not possible to launch Hearthlings yet.is not possible to launch Hearthlings yet.)
- Game Updates/Changes/2015 + (Added coin stockpile.)
- Game Updates/Changes/2022 + (Added eaten fodder quality to the tooltip on the hunger meters on domesticated animals. Can now determine the average quality of their eaten fodder.)
- Game Updates/Changes/2020 + (Added four new pigments: Brown, Gray, Teal, and Lime.)
- Game Updates/Changes/2017 + (Added gemstone stockpile.)
- Game Updates/Changes/2015 + (Added generic input type "Salad Greens", presently matched by Beetroot Leaves, Lettuce Leaves, and Stinging Nettles.)
- Game Updates/Changes/2021 + (Added in World 13.)
- Game Updates/Changes/2015 + (Added input types for generic mutton, pork, and beef, which accept meat from both domesticated and wild animals, thus fixing [//www.havenandhearth.com/forum/viewtopic.php?f=47&t=44309 this]. Recipes have been updated to mirror.)
- Game Updates/Changes/2024 + (Added light sources and/or polished up Casting Molds, Stack Furnace, Alchemy Table/Tripod Burner, Crucible and Firebrands. Also added some fire/pumping bellows sound.)
- Game Updates/Changes/2020 + (Added new ability "Murderous Rage". Murder … Added new ability "Murderous Rage". Murderous Rage increases your Griveous Damage dealt by +20%, but removes your Knockout Protection while active. While active, you cannot fast travel to your Hearth Fire or Log Out while you are knocked out, and your combat relations are not automatically terminated on Knockout. A Murderous Rage lasts for 24 RL hours once activated.Rage lasts for 24 RL hours once activated.)
- Game Updates/Changes/2023 + (Added new drinking vessel "Leaf Cup", made from two leaves.)
- Game Updates/Changes/2016 + (Added new mechanic for drinks. All drinks … Added new mechanic for drinks. All drinks restore stamina much like water, but they also buff particular food satiations. ...<br>Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.ctive quality for stamina regeneration purposes.)
- Game Updates/Changes/2015 + (Added new sausage "Badger Botillo")
- Game Updates/Changes/2023 + (Added new skill "Cooking", moved several cooking recipes to it, including several previously under "Baking".)
- Game Updates/Changes/2023 + (Added new skill "Firecrafts", moved "Roasting Spit", "Fireplace", and related recipes to it.)
- Game Updates/Changes/2020 + (Added new skill "Glass Blowing", now required for most, if not all, glass making.)
- Game Updates/Changes/2015 + (Added new treatment "Stitch Patch", for healing Cruel Incisions & Wretched Gore)
- Game Updates/Changes/2018 + (Added new wounds: "Allergic Reaction", "Nettle Burn".)
- Game Updates/Changes/2020 + (Added new/old skill "Ancestral Worship", allows you to build and use Ancestral Shrines.)
- Game Updates/Changes/2020 + (Added new/old skill "Murder". Murder allows you to have combat relations with people who do not enjoy knockout protection, and unlocks the new ability "Murderous Rage".)
- Game Updates/Changes/2015 + (Added optional support for Custom Image Sketches in the Round Shield.)
- Game Updates/Changes/2022 + (Added planting to "Mound Bed"s.<br > … Added planting to "Mound Bed"s.<br</br>>:Herbs can now be planted in "Mound Bed"s, much like in Gardener's Pots.<br</br>>:The beds yield a larger harvest than the pots, but at significantly slower speed.<br</br>>:You must water the bed before planting in it.<br</br>>:If the bed would have decayed away while it has stuff planted in it, it will not decay, but instead visually dry up to indicate that it is spent, and disappear after harvest.<br</br>>:Beds do not increase quality of herbs planted, but rather stay at the same quality as the input.<br</br>>:You can now walk over Mound Beds, and they do not block your movement.br >:You can now walk over Mound Beds, and they do not block your movement.)
- Game Updates/Changes/2019 + (Added plum stockpile.)
- Game Updates/Changes/2016 + (Added possibility to put a sketch image on the Knarr's sail.)
- Game Updates/Changes/2024 + (Added proper "You find nothing" error message when "Raid!":ing empty Wild Beehives.)
- Game Updates/Changes/2024 + (Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!)
- Game Updates/Changes/2024 + (Added proper error message when attempting to plant above/below ground plants in the wrong place.)
- Game Updates/Changes/2024 + (Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages.)
- Game Updates/Changes/2015 + (Added quest system. When you start a new character you are given quests to help get you into the game. We've done a few to start with, and will add more continously!)
- Game Updates/Changes/2022 + (Added rain! From now on, it will occasiona … Added rain! From now on, it will occasionally rain in the Hearthlands. For now, the effect is only *IMMERSIVE AF*, and a server wide toggle that we set, but we would like some feedback on the effect in terms, primarily, of performance. We aim to expand on the actual mechanics of rain over the coming weeks, so feel free to suggest things rain should do. Sprout mushrooms, turn off winged insects, increased chances of catching fish, fill up open containers, earthworms and toads everywhere, boost crops, "Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone, &c&c. The design space is boundless. Jokes aside, I think the effect is pretty cool, and I hope it can give the game an added touch of fairy dust. We also want to make the effect localized, add some clouds to the horizon meter to indicate it, &c&c. It's mostly a start, but I was pretty eager to roll it out. I hope you like it as much as I do. eager to roll it out. I hope you like it as much as I do.)
- Game Updates/Changes/2022 + (Added recipe lookups. Whenever you click a … Added recipe lookups. Whenever you click a recipe input icon in the recipe window, you will get the option to go to a recipe for that input if one is available. Not particularly smart, and will only "get" standard recipes rn, so your mileage may wary on how effective it is. Has been suggested several times, including recently, so figured "why not?".including recently, so figured "why not?".)
- Game Updates/Changes/2018 + (Added scales to Cave Anglers. They can now be skinned.)
- Game Updates/Changes/2021 + (Added several "Yesteryear's Fruits". More below (''ie: See related forum patch page'').)
- Game Updates/Changes/2021 + (Added several "Yesteryear's Fruits": Lemon, Blackberry, Black Currant, Carob Pod, Cherry, Fig, Gooseberry, Medlar, Olive, Raspberry, Red Currant, Seaberries, Sorb Apple, Wood Strawberry.)
- Game Updates/Changes/2020 + (Added several sorting options to the Cattl … Added several sorting options to the Cattle Roster for various boolean states: Male/Female, Child/Adult, Dead/Alive, and Pregnant/Non-Pregnant. You can toggle selection of all animals with a particular one of these states by clicking in the respective column. Also added buttons to select All/None.mn. Also added buttons to select All/None.)
- Game Updates/Changes/2018 + (Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal.)
- Game Updates/Changes/2022 + (Added sketches to Sturdy Beds. You can now make nice covers for them. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=70828 here].)
- Game Updates/Changes/2022 + (Added snow. It now snows during winter. Not that many effects yet, except whirling snowflakes are more common during it. Aesthetics!)
- Game Updates/Changes/2015 + (Added snow. You can dig it from a snow biome (on mountain peaks) near you.)
- Game Updates/Changes/2025 + (Added some "Tree Chopping Speed" to the "Woodsman's Token" gilding.)
- Game Updates/Changes/2021 + (Added some [//www.havenandhearth.com/forum … Added some [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=71908 Road building QoL]. A vector is now drawn between the previous Road sign, and the one you are currently placing, indicating the walk path the placement will yield. The game will by default prevent blocked roads from being built, but you can insist by holding shift.ng built, but you can insist by holding shift.)
- Game Updates/Changes/2023 + (Added some misty particles at the foot of waterfalls. Much immersion!)
- Game Updates/Changes/2024 + (Added some new animation mechanics to support the Sawmill. ('''The sawmill will crash clients that have not merged these changes.'''))
- Game Updates/Changes/2022 + (Added some rising smoke to "Grid Iron" when frying stuff on it.)
- Game Updates/Changes/2024 + (Added some visual light and smoke on the "Miniature Volcano" curiosity.)
- Game Updates/Changes/2024 + (Added some visual light and sound on the "Smelter", building. The fire sound only plays if the hatch is open. Cute, huh?)