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A list of all pages that have property "Patch changes/change" with value "Added some rising smoke to "Grid Iron" when frying stuff on it.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2020  + (Added new/old skill "Ancestral Worship", allows you to build and use Ancestral Shrines.)
  • Game Updates/Changes/2020  + (Added new/old skill "Murder". Murder allows you to have combat relations with people who do not enjoy knockout protection, and unlocks the new ability "Murderous Rage".)
  • Game Updates/Changes/2015  + (Added optional support for Custom Image Sketches in the Round Shield.)
  • Game Updates/Changes/2022  + (Added planting to "Mound Bed"s.<br >Added planting to "Mound Bed"s.<br</br>>:Herbs can now be planted in "Mound Bed"s, much like in Gardener's Pots.<br</br>>:The beds yield a larger harvest than the pots, but at significantly slower speed.<br</br>>:You must water the bed before planting in it.<br</br>>:If the bed would have decayed away while it has stuff planted in it, it will not decay, but instead visually dry up to indicate that it is spent, and disappear after harvest.<br</br>>:Beds do not increase quality of herbs planted, but rather stay at the same quality as the input.<br</br>>:You can now walk over Mound Beds, and they do not block your movement.br >:You can now walk over Mound Beds, and they do not block your movement.)
  • Game Updates/Changes/2019  + (Added plum stockpile.)
  • Game Updates/Changes/2016  + (Added possibility to put a sketch image on the Knarr's sail.)
  • Game Updates/Changes/2024  + (Added proper "You find nothing" error message when "Raid!":ing empty Wild Beehives.)
  • Game Updates/Changes/2024  + (Added proper attribute/ability modifier tooltips! Hovering over a modified attribute/ability will now present the source(s) for any bonii/malii applied to them. About time!)
  • Game Updates/Changes/2024  + (Added proper error message when attempting to plant above/below ground plants in the wrong place.)
  • Game Updates/Changes/2024  + (Added proper light sources and vfx to "Village Idol" and "Ancestral Shrine". Prty c00l. Further, characters should now use the "Casting Hearth Magic"-animation when founding villages.)
  • Game Updates/Changes/2015  + (Added quest system. When you start a new character you are given quests to help get you into the game. We've done a few to start with, and will add more continously!)
  • Game Updates/Changes/2022  + (Added rain! From now on, it will occasionaAdded rain! From now on, it will occasionally rain in the Hearthlands. For now, the effect is only *IMMERSIVE AF*, and a server wide toggle that we set, but we would like some feedback on the effect in terms, primarily, of performance. We aim to expand on the actual mechanics of rain over the coming weeks, so feel free to suggest things rain should do. Sprout mushrooms, turn off winged insects, increased chances of catching fish, fill up open containers, earthworms and toads everywhere, boost crops, "Soaking Wet" debuff causing internal bleeding and -25 Con modifiers to everyone, &c&c. The design space is boundless. Jokes aside, I think the effect is pretty cool, and I hope it can give the game an added touch of fairy dust. We also want to make the effect localized, add some clouds to the horizon meter to indicate it, &c&c. It's mostly a start, but I was pretty eager to roll it out. I hope you like it as much as I do. eager to roll it out. I hope you like it as much as I do.)
  • Game Updates/Changes/2022  + (Added recipe lookups. Whenever you click aAdded recipe lookups. Whenever you click a recipe input icon in the recipe window, you will get the option to go to a recipe for that input if one is available. Not particularly smart, and will only "get" standard recipes rn, so your mileage may wary on how effective it is. Has been suggested several times, including recently, so figured "why not?".including recently, so figured "why not?".)
  • Game Updates/Changes/2018  + (Added scales to Cave Anglers. They can now be skinned.)
  • Game Updates/Changes/2021  + (Added several "Yesteryear's Fruits". More below (''ie: See related forum patch page'').)
  • Game Updates/Changes/2021  + (Added several "Yesteryear's Fruits": Lemon, Blackberry, Black Currant, Carob Pod, Cherry, Fig, Gooseberry, Medlar, Olive, Raspberry, Red Currant, Seaberries, Sorb Apple, Wood Strawberry.)
  • Game Updates/Changes/2020  + (Added several sorting options to the CattlAdded several sorting options to the Cattle Roster for various boolean states: Male/Female, Child/Adult, Dead/Alive, and Pregnant/Non-Pregnant. You can toggle selection of all animals with a particular one of these states by clicking in the respective column. Also added buttons to select All/None.mn. Also added buttons to select All/None.)
  • Game Updates/Changes/2018  + (Added skeletons to Stallion, Mare, Foal, Wildhorse and Grey Seal.)
  • Game Updates/Changes/2022  + (Added sketches to Sturdy Beds. You can now make nice covers for them. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=70828 here].)
  • Game Updates/Changes/2022  + (Added snow. It now snows during winter. Not that many effects yet, except whirling snowflakes are more common during it. Aesthetics!)
  • Game Updates/Changes/2015  + (Added snow. You can dig it from a snow biome (on mountain peaks) near you.)
  • Game Updates/Changes/2025  + (Added some "Tree Chopping Speed" to the "Woodsman's Token" gilding.)
  • Game Updates/Changes/2021  + (Added some [//www.havenandhearth.com/forumAdded some [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=71908 Road building QoL]. A vector is now drawn between the previous Road sign, and the one you are currently placing, indicating the walk path the placement will yield. The game will by default prevent blocked roads from being built, but you can insist by holding shift.ng built, but you can insist by holding shift.)
  • Game Updates/Changes/2023  + (Added some misty particles at the foot of waterfalls. Much immersion!)
  • Game Updates/Changes/2024  + (Added some new animation mechanics to support the Sawmill. ('''The sawmill will crash clients that have not merged these changes.'''))
  • Game Updates/Changes/2024  + (Added some visual light and smoke on the "Miniature Volcano" curiosity.)
  • Game Updates/Changes/2024  + (Added some visual light and sound on the "Smelter", building. The fire sound only plays if the hatch is open. Cute, huh?)
  • Game Updates/Changes/2015  + (Added spear, "Boar Spear". Can be used as a melee weapon, and as a ranged weapon.)
  • Game Updates/Changes/2015  + (Added squirrels.)
  • Game Updates/Changes/2021  + (Added stockpile for "Nut"s. Infinite capacity... or 35, as the case may be.)
  • Game Updates/Changes/2021  + (Added stockpile for "Odd Tuber"s. Infinite capacity... or 35, as the case may be.)
  • Game Updates/Changes/2021  + (Added stockpiles for "Lemon"s, "Medlar"s, and "Persimmon"s.)
  • Game Updates/Changes/2018  + (Added stockpiles for everything, infinite capacity... or at least for Petrified Seashells.)
  • Game Updates/Changes/2017  + (Added stockpiles for everything... or at least for metal nuggets.)
  • Game Updates/Changes/2017  + (Added stockpiles for everything... starting with cavebulbs.)
  • Game Updates/Changes/2022  + (Added stones: Chert, Graywacke, Serpentine, Sunstone.)
  • Game Updates/Changes/2025  + (Added support for more arbitrary attributeAdded support for more arbitrary attribute definitions. Many of the smaller/more specific bonii which the game has historically had have been somewhat hidden and never clearly communicated. With the new attribute system, defining and tracking such mechanics/values can now be done in a more formalized system, which also allows for greater ease in e.g. providing multiple sources for increasing a particular value.sources for increasing a particular value.)
  • Game Updates/Changes/2024  + (Added support for variable materials and custom sketches to "Carpet":s. Old carpets will still appear as they always have, but new ones can be tailored to your liking!)
  • Game Updates/Changes/2016  + (Added support for variable materials on catapults.)
  • Game Updates/Changes/2022  + (Added terrains: Peat Moss (''Source of new [[Peat]] resource'').)
  • Game Updates/Changes/2022  + (Added the ability to guide animals. If youAdded the ability to guide animals. If you have a leashed animal, you can right-click its leash and "Guide" the animal. The animal then walks wherever you click. Other animals your guided animal hits are "Shoo":ed. Cow Bowling intensifies. Pretty sweet. Should, in retrospect, have put this ability on the animal, rather than on the leash. May fix in the future. than on the leash. May fix in the future.)
  • Game Updates/Changes/2020  + (Added the ability to lock wagons. Note that only wagons with locks installed can be Encamped.)
  • Game Updates/Changes/2016  + (Added the ability to put locks on Knarrs. If you do, the key will be required to sail the Knarr.<br>Also made it so that you need Siege Engines to damage a Knarr, but on account of that lowered their HP from 7500 to 2500.)
  • Game Updates/Changes/2020  + (Added the ability to ride indefinitely in a particular direction with Shift+LMB to Wagons, analogous to how it works for other mounts.)
  • Game Updates/Changes/2017  + (Added the ability to roast chestnuts in fireplaces and ovens. Suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=53536 here].)
  • Game Updates/Changes/2018  + (Added the ability to spitroast fishes.)
  • Game Updates/Changes/2017  + (Added the ability to spitroast large animaAdded the ability to spitroast large animals. You may now carry an intact dead animal -- should be all except Trolls & Mammoths -- and put them on a roasting spit by right-clicking the spit. We also made it so that the quality of the spit influences the end product, and that goes for small animals as well.duct, and that goes for small animals as well.)
  • Game Updates/Changes/2018  + (Added toggle to "Display Mining Radii", displays mining radius of all mine supports.)
  • Game Updates/Changes/2016  + (Added toolbelts. All belts now have a varyAdded toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key. equip it, from the tool belt, using that key.)
  • Game Updates/Changes/2022  + (Added trees: Acacia, Black Poplar, Gray Alder, Wych Elm, Zelkova.)