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A list of all pages that have property "Patch changes/change" with value "Additional "Wolf's Lair"s specific curiosity/herb "Lupine".". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Game Updates/Changes/2017  + (Added, by popular request, "Feather Band", hat.)
  • Game Updates/Changes/2017  + (Added, by popular request, "The Dab", emote.)
  • Game Updates/Changes/2017  + (Added, by popular request, Otters! Derpy little water dweller that swims around. Mostly harmless!)
  • Game Updates/Changes/2018  + (Added, with infinite capacity, stockpiles for everything... or at least for 50 mussels.)
  • Game Updates/Changes/2016  + (Added/Re-Added Beer. Germinate Barley on aAdded/Re-Added Beer. Germinate Barley on a Herbalist Table. Roast Germinated Barley in a Kiln to get Malted Barley. Grind Malted Barley to Barley Grist. Craft Wort using hops and grist, and then store the wort in a Demijohn until it transforms to glorious Beer. Beer buffs Meat and Sausage by 0.5% and 1% respectively, per gulp at Q10.0.5% and 1% respectively, per gulp at Q10.)
  • Game Updates/Changes/2016  + (Added/Re-Added Torch post from Legacy. You can stash and retrieve a torch from it at your leisure.)
  • Game Updates/Changes/2016  + (Added/Re-added "Lawspeaking", skill required to form Villages and Realms.)
  • Game Updates/Changes/2016  + (Added/Re-added "Onion Rings", "Fishsticks", and "Batter", food.)
  • Game Updates/Changes/2018  + (Added/Re-added "Ranger's Bow", from Legacy. Ranger's Bows deal more damage, and have longer range, than Hunter's Bows, but aim slower.)
  • Game Updates/Changes/2016  + (Added/Re-added Candelabrum from legacy.)
  • Game Updates/Changes/2016  + (Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.)
  • Game Updates/Changes/2016  + (Added/Re-added Metal Pavings. In Legacy thAdded/Re-added Metal Pavings. In Legacy this was leniently costed at one nugget per tile, but here we went with the obviously more reasonable one bar per tile. Metal paving recently suggested [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=48065 here] and [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=45215 here]. You may use any metal.php?f=48&t=45215 here]. You may use any metal.)
  • Game Updates/Changes/2021  + (Added/Re-added drunkenness. When consuming alchoholic beverages, you now get a tiered buff, much like you did in Legacy Haven.)
  • Game Updates/Changes/2016  + (Added/Re-implemented "Porcelain Plate", tableware, from Legacy.)
  • Game Updates/Changes/2016  + (Added/Re-implemented "Stoneware Vase", tableware, from Legacy.)
  • Game Updates/Changes/2024  + (Added/extended support for allowing items Added/extended support for allowing items held on the cursor to affect the character model, thus, when holding "Branding Irons" or "Firebrands" on the cursor, the character will now visually appear to hold those. Likewise, holding a "Torch" or "Lantern" on your cursor will make those visually appear, or remain, equipped on the player model., or remain, equipped on the player model.)
  • Game Updates/Changes/2023  + (Added: "Badger Hair" & "Badger's Pouch" to go with "Badger Sett"s.)
  • Game Updates/Changes/2017  + (Added: Beaver Lodges! (<i>For long version see related forum patch page</i>))
  • Game Updates/Changes/2015  + (Added: Experience "A Great Hall".)
  • Game Updates/Changes/2021  + (Added: Experience "Gate Between Worlds".)
  • Game Updates/Changes/2020  + (Added: Gingerbread stockpile.)
  • Game Updates/Changes/2022  + (Added: Mine Pyre - Needed preparation to be able to access mine-levels below level 1.)
  • Game Updates/Changes/2022  + (Added: Reeds, Reedweave Belt, Reed Brooch.)
  • Game Updates/Changes/2022  + (Added: Tinker's Throwing Axe (Tool).)
  • Game Updates/Changes/2015  + (Added: Wooden Roadsign (<i>Legacy:Milestone related</i>))
  • Game Updates/Changes/2024  + (Additional added Rat Dungeon stuff: Rat Crown, Rat Chest, Rat Fibre (Rat Cloth), Giant Needle, Untying the Knot(experience).)
  • Game Updates/Changes/2022  + (Adjusted Cheese Timers. Cheese should now Adjusted Cheese Timers. Cheese should now no longer begin to transform again without being replaced in a rack. I.e. all cheese stages are stable until you replace the trays in racks. Inspired by [//www.havenandhearth.com/forum/viewtopic.php?f=48&t=73834 this].om/forum/viewtopic.php?f=48&t=73834 this].)
  • Game Updates/Changes/2021  + (Adjusted the timing on leech bites to make leeches less useful in killing.)
  • Game Updates/Changes/2019  + (After 48 hours, Catapults and Battering Rams will begin decaying over time.)
  • Game Updates/Changes/2019  + (After 60 hours, Archery Towers will begin decaying over time.)
  • Game Updates/Changes/2020  + (Alchemy is unlocked using the Alchemy Skill, unlocked with Hearth Magic and Plant Lore.)
  • Game Updates/Changes/2022  + (All casting molds are now unlocked with discovery of metal.)
  • Game Updates/Changes/2024  + (All list-widgets are now smooth-scrolling.)
  • Game Updates/Changes/2020  + (All travel weariness costs previously set in percentages are now set in units of Travel Weariness. The Travel Weary buff now presents how many units of Travel Weariness you have. Leveling up Will should, thus, no longer be a negative.)
  • Game Updates/Changes/2020  + (Animals no longer respect Knockout ProtectAnimals no longer respect Knockout Protection, but rather have, as they used to in Legacy, a fixed chance of disengaging every time they hit you while you are knocked out. Wolves, Boars, Bears, Lynx, Orca, Sperm Whales, Boreworms, Cave Anglers, Trolls, Mammoths, are all more or less lethal.ls, Mammoths, are all more or less lethal.)
  • Game Updates/Changes/2021  + (Anvils now have variable materials. The textures need some work here, as the old model wasn't perfectly setup for this change, but it works.)
  • Game Updates/Changes/2020  + (Anyone can find out the "Power Level" of claim by inspecting it.)
  • Game Updates/Changes/2020  + (Applied a gain curve to the gains from dungeon reward "Heart Containers". Effectively the final HP gain is now subjected to a square root.)
  • Game Updates/Changes/2020  + (Archery no longer has additional detrimental effects on animal quality, apart from the usual survival hardcap. Hunter's Credo effect that used to mitigate this effect now, instead, increases ranged weapon damage by +5.)
  • Game Updates/Changes/2019  + (Archery towers need a one hour charge to attack other siege machines. They can never attack other archery towers.)
  • Game Updates/Changes/2020  + (Arrows are now projectiles fired at certain speeds in the precise angle aimed in.)
  • Game Updates/Changes/2023  + (Ash produced from extinguishing firebrands is now created at half the quality of the Firebrand.)
  • Game Updates/Changes/2024  + (Baby Reindeers now give "Suckling's Maw"s when butchered.)
  • Game Updates/Changes/2023  + (Barter (Hand) Areas can now overlap with internal house structures, such as doors and stairs.)
  • Game Updates/Changes/2020  + (Barter Poles no longer place items into, or take items from, inventories which the Hands that Take and Give could not themselves, respectively, be placed in.)
  • Game Updates/Changes/2023  + (Barter Stands now recurse into stacks and containers (e.g. purses) when looking for payment.)
  • Game Updates/Changes/2021  + (Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers.)
  • Game Updates/Changes/2017  + (Batches of mined out Cave Slimes(<i>Green Ooze</i>) should no longer all attack at once and instantly.)
  • Game Updates/Changes/2016  + (Bats should no longer attack batmen.)
  • Game Updates/Changes/2019  + (Battering Rams can attack Palisades after 24 hours, and Brick Walls after 32 hours.)