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Vital statistics
Size 3 x 3
Skill(s) RequiredSpecific needed skills.<br>The default skills every Heartling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Winemaking, Deep Artifice
Object(s) Required Bar of Copper x6, Bar of Any Metal x4
Required By (3) Brandy, Calvados, Turpentine
Repaired With Metal Bar
Can be Lifted Yes
Hit Points Yes (value unknown)
Soak Value 2
Go to Objects

A Still is used to distill drinks to get unique drinks, it can hold up to 50L of liquid.

How to use

Pour a liquid and fuel the still, being lighted it will start distilling slowly. Rate of distillation depends on ingredient, for example putting 10 liters of wine will provide 1 liter of brandy, hence it has rate 1:10.

Still visually and functionally has two different containers in it, but it technically counts as single object. Input liquids automatically go to correct one but you can't choose which container you draw from. Output container always takes priority if it has anything on it. Input container can be drawn from if Output container is empty.

You can use barrels for both pouring and drawing.

List of liquids you can distill

Input Output Rate [Output:Input]
Wine Brandy 1:10
Cider Calvados 1:10
Terebinth Sap Turpentine 1:10
Salt water Water 1:1


The quality of Brandy is Softcaped by the quality of the Still. The used fuel quality has no effect.


A still will not prevent the wine, or the brandy, from eventually turning into vinegar. (distilling vinegar gives nothing)

Game Development

  • Still Brandy (2021-06-19) >"Added "Still", an object to distill liquids. Fill up with the liquid to be distilled, light up, and withdraw the destillate."