Chasm Conch: Difference between revisions

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(Creatures - (++Terrain-input property fixup) (+Parameter switch, "location" to "terrain") (+normalizing v0.1b))
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{{infobox creature
{{infobox creature
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==Behaviour==
==Behaviour==
Passive until you aggro them. When aggroed hides in its conch and starts fighting only after recieving at least 40 000 armor damage. Can regen health slowly while huddled in its shell.
Passive until you aggro them. When aggroed hides in its conch and starts fighting only after recieving at least 40 000 armor damage. Can regen health slowly while huddled in its shell.



Revision as of 11:27, 5 January 2019

Chasm Conch
Chasm Conch.png
Base-Quality 100
Hitpoints 20000
Fleeing-Hitpoints Never
Creature-Products Shard of Conch x18-21, Intestines x8, Entrails x20, Chasm Conch Meat x12, Horrid Love Dart x0-3, Grotesque Tumor x0-2
Seasonality (See this page for now)
Terrain This data is specified at the individual Terrain pages. Cave
Back to Creatures

Chasm Conch large endure snail lurking in Caves. First creature with armor. Can't be lifted.

Combat

Behaviour

Passive until you aggro them. When aggroed hides in its conch and starts fighting only after recieving at least 40 000 armor damage. Can regen health slowly while huddled in its shell.

During battle if it can't reach you, starts using Trunk Gunk - like a Mammoth.

Combat Moves

Attacks Restorations


FellScratch.png Fell Scratch
  • Attack type: Striking, Backhanded
  • Openings: Off Balance
  • IP +1
BloodGore.png Blood & Gore
  • Attack type: Sweeping, Backhanded, Oppresive
  • Openings: Cornered
Sudden Charge.png Sudden Charge
  • Attack type: Backhanded, Oppresive
  • Openings: Off Balance, Cornered
  • IP -4
Thunder Over.png Thunder Over
  • Attack type: Striking, Oppressive
  • Openings: Off Balance, Cornered
  • IP +2
Bear Down.png Bear Down
  • Attack type: Sweeping, Oppresive
  • Openings: Dizzy
  • IP +2
Dark Heart Move.png Dark Heart
  • IP +1
  • Low cd, can be spammed to gain large amount of IP.
Trunk Gunk.png Trunk Gunk
  • Attack type: Ranged
  • Shoot a projectile with 50 damage that can be dodged
  • Used when Creature can't reach player
  • Sometimes can be used in melee


Bristle.png Bristle
  • Reduces: Off Balance, Dizzy, Reeling, Cornered
  • IP -3
Careful Approach.png Careful Approach
  • Reduces: Off Balance, Dizzy
Rampant Rage.png Rampant Rage
  • Reduces: Off Balance, Reeling
Unstoppable.png Unstoppable
  • Reduces: Off Balance, Cornered
Swift Evasion.png Swift Evasion
  • Reduces: Off Balance, Dizzy, Cornered
  • IP -2

Strategy

Stronger than a bear, but very slow - about 2nd walking speed. Has a lot of armor 200/400, high piercing weapons(like Boar Spear or unarmed combat) are more effective than usual. It's a good idea to stack a lot IP and deal a lot of openings , before she start fight.

Notes

  • Dead Chasm Conch can't be lifted.
  • After butchering, conch can be chipped like usual boulder.

In-Game Examples