Legacy:Curiosity: Difference between revisions
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Curiosity is a mechanic that allows | '''Curiosity''' is a mechanic introduced in World 5 that allows hearthlings to gain [[Legacy:Learning Points|Learning Points]]. It is implemented by studying peculiar objects either found or created in the game. | ||
You can't study more than one curiosity of each type. | The [[Legacy:Study Interface|Study Interface]], found by pressing the second button on the character window, is where curiosities can be placed for study. | ||
The sum | You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want. | ||
The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified [[Legacy:Intelligence|Intelligence]]. | |||
The [[Legacy:Quality|Quality]] of each curiosity affects the amount of LP gained by studying it. <br>The formula for the LP gained is <math>LPgain = BaseLPgain * \sqrt{\frac{quality}{10}} </math>. | |||
Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the [[Legacy:Intelligence|Intelligence]] of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities. | |||
[[Cone | An example of the quality issue is the [[Legacy:Cone Cow|Cone Cow]] versus the [[Legacy:Dandelion|Dandelion]]. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees). | ||
Base LP should be given for the Curiosity at q10 and a learning ability of 100%. | |||
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[[ | [[Category:Legacy]] | ||
[[ | == Curiosity Tables == | ||
=== All Curiosities === | |||
{{#ask: [[Category:Legacy Curiosity]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?legacy-requires = Requirements | |||
| ?legacy-lpgain = Base LP | |||
| ?legacy-studytime = Study Time (Real Hours) | |||
| ?legacy-mentalweight = Mental Weight | |||
| ?legacy-lpefficiency = LP/Hour | |||
| ?legacy-lpgainspeedpersize = LP/Hour/Size | |||
| ?legacy-lpratio = LP/Weight | |||
| ?legacy-lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Crafted Curiosities === | |||
{{#ask: [[Category:Legacy Curiosity Crafted]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?legacy-requires = Requirements | |||
| ?legacy-lpgain = Base LP | |||
| ?legacy-studytime = Study Time (Real Hours) | |||
| ?legacy-mentalweight = Mental Weight | |||
| ?legacy-lpefficiency = LP/Hour | |||
| ?legacy-lpgainspeedpersize = LP/Hour/Size | |||
| ?legacy-lpratio = LP/Weight | |||
| ?legacy-lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Forageable Curiosities === | |||
{{#ask: [[Category:Legacy Curiosity Foraged]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?legacy-requires = Requirements | |||
| ?legacy-perexp = Per*Exp | |||
| ?legacy-lpgain = Base LP | |||
| ?legacy-studytime = Study Time (Real Hours | |||
| ?legacy-mentalweight = Mental Weight | |||
| ?legacy-lpefficiency = LP/Hour | |||
| ?legacy-lpgainspeedpersize = LP/Hour/Size | |||
| ?legacy-lpratio = LP/Weight | |||
| ?legacy-lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
=== Miscellaneous Curiosities === | |||
{{#ask: [[Category:Legacy Curiosity Miscellaneous]] | link=all | format=table | limit=500 | mainlabel=Name | |||
| ?legacy-requires = Requirements | |||
| ?legacy-lpgain = Base LP | |||
| ?legacy-studytime = Study Time (Real Hours) | |||
| ?legacy-mentalweight = Mental Weight | |||
| ?legacy-lpefficiency = LP/Hour | |||
| ?legacy-lpgainspeedpersize = LP/Hour/Size | |||
| ?legacy-lpratio = LP/Weight | |||
| ?legacy-lpgainspeedperweight = LP/Hour/Weight | |||
}} | |||
== | == Usage Notes == | ||
* All curiosity articles should be in one of the following categories: | |||
:These (now hidden) categories are currently semi-automatically added based on the information in the infobox (''infobox metaobj''). | |||
:Any object containing a "lpgain" setting in the infobox is tagged as a curiosity. | |||
:*[[:Category:Legacy Curiosity]] - ... | |||
:*[[:Category:Legacy Curiosity Crafted]] - On "ccrafted" setting. (and No "perexp" setting) | |||
:*[[:Category:Legacy Curiosity Foraged]] - On "perexp" setting. | |||
:*[[:Category:Legacy Curiosity Miscellaneous]] - Default. (no "perexp" or "ccrafted" setting.) | |||
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Latest revision as of 04:11, 8 March 2021
Curiosity is a mechanic introduced in World 5 that allows hearthlings to gain Learning Points. It is implemented by studying peculiar objects either found or created in the game.
The Study Interface, found by pressing the second button on the character window, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want.
The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified Intelligence.
The Quality of each curiosity affects the amount of LP gained by studying it.
The formula for the LP gained is .
Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the Intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.
An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).
Base LP should be given for the Curiosity at q10 and a learning ability of 100%.
Curiosity Tables
All Curiosities
Crafted Curiosities
Forageable Curiosities
Name | Requirements | Per*Exp | Base LP | Study Time (Real Hours | Mental Weight | LP/Hour | LP/Hour/Size | LP/Weight | LP/Hour/Weight |
---|---|---|---|---|---|---|---|---|---|
Bloated Bolete | Foraging Grassland | 110 | 1,600 | 8 | 5 | 200 | 200 | 320 | 40 |
Chiming Bluebell | Foraging | 520 | 8,000 | 18 | 7 | 444.44 | 444.44 | 1,142.86 | 63.49 |
Dandelion | Foraging Grassland Moor | 10 | 50 | 0.67 | 1 | 75 | 75 | 50 | 75 |
Dewy Lady's Mantle | Foraging | 80 | 600 | 5 | 3 | 120 | 120 | 200 | 40 |
Edelweiß | Foraging | 1,600 | 4,000 | 7 | 8 | 571.43 | 571.43 | 500 | 71.43 |
Frog's Crown | Foraging | 450 | 1,200 | 8 | 4 | 150 | 150 | 300 | 37.5 |
Glimmermoss | Foraging | 900 | 3,500 | 16 | 5 | 218.75 | 218.75 | 700 | 43.75 |
Lady's Mantle | Foraging | 80 | 600 | 5 | 6 | 120 | 120 | 100 | 20 |
Peculiar Flotsam | Foraging | 110 | 3,000 | 4 | 9 | 750 | 750 | 333.33 | 83.33 |
Royal Toadstool | Foraging | 210 | 600 | 3.33 | 3 | 180 | 180 | 200 | 60 |
Stalagoom | Foraging | 100 | 300 | 2 | 3 | 150 | 150 | 100 | 50 |
Tangled Bramble | Foraging | 280 | 1,000 | 10 | 3 | 100 | 50 | 333.33 | 33.33 |
Thorny Thistle | Foraging | 90 | 550 | 6 | 2 | 91.67 | 45.83 | 275 | 45.83 |
Uncommon Snapdragon | Foraging Grassland Moor | 144 | 1,000 | 8 | 4 | 125 | 62.5 | 250 | 31.25 |
Washed-up Bladderwrack | Foraging | 280 | 750 | 9 | 3 | 83.33 | 41.67 | 250 | 27.78 |
Miscellaneous Curiosities
Usage Notes
- All curiosity articles should be in one of the following categories:
- These (now hidden) categories are currently semi-automatically added based on the information in the infobox (infobox metaobj).
- Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.
- Category:Legacy Curiosity - ...
- Category:Legacy Curiosity Crafted - On "ccrafted" setting. (and No "perexp" setting)
- Category:Legacy Curiosity Foraged - On "perexp" setting.
- Category:Legacy Curiosity Miscellaneous - Default. (no "perexp" or "ccrafted" setting.)