Swan Neck: Difference between revisions

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(Add "Game Development"(auto) call)
(Removing: sat2eff & sat2chance. +fep cleaning.)
 
Line 2: Line 2:
| xsize      = 1
| xsize      = 1
| ysize      = 1
| ysize      = 1
|
| skillreq  = [[requires::Sausage Making]]
| skillreq  = [[requires::Sausage Making]]
| objectsreq = [[requires::Swan Meat]] x3, [[requires::Salad Greens]] x2, [[requires::Intestines]]
| objectsreq = [[requires::Swan Meat]] x3, [[requires::Salad Greens]] x2, [[requires::Intestines]]
| producedby = [[requires::Meatgrinder]]
| producedby = [[requires::Meatgrinder]]
|
| energy    = 600
| energy    = 600
| hunger    = 3
| hunger    = 3
| str       = 0 || str2 = 0
| cha       = 6
| agi        = 0 || agi2 = 0
| per2       = 4
| int        = 0 || int2 = 0
|
| con        = 0 || con2 = 0
| sat1      = Sausage
| per        = 0 || per2 = 4
| sat2      = Fowl & Poultry
| cha        = 6 || cha2 = 0
| dex        = 0 || dex2 = 0
| wil        = 0 || wil2 = 0
| psy        = 0 || psy2 = 0
| sat1      = Sausage || sat1eff    = 30 || sat1chance = 15
| sat2      = Fowl & Poultry || sat2eff    =  30|| sat2chance = 15
| sat3      =  || sat3eff    =  || sat3chance =
| sat4      =  || sat4eff    =  || sat4chance =
}}
}}



Latest revision as of 20:52, 27 June 2022

Swan Neck
Swan Neck.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Sausage Making
Object(s) Required Swan Meat x3, Salad Greens x2, Intestines
Produced By Meatgrinder
Food details
Energy Filled 600
Hunger Filled 3
Energy/Hunger 200
Satiates Satiations-Sausage.png Sausage
Satiations-Fowl & Poultry.png Fowl & Poultry
FEPs +1 +2 Sum%
STR 0 0 0%
AGI 0 0 0%
INT 0 0 0%
CON 0 0 0%
PER 0 4 40%
CHA 6 0 60%
DEX 0 0 0%
WIL 0 0 0%
PSY 0 0 0%
Sum 6 4 --
Hunger per FEP 0.3
FEP per Hunger 3.33
Go to Objects

Icon keyboard.pngCraft > Food > Sausages > Swan Neck


A delicious sausage made from swan meat. All sausages require Sausage Making and access to a Meatgrinder to cook.

How to Acquire

Variable Ingredients

Variable ingredients allow different fep outcomes according to the particular items used. These are added to the base FEPs for the food type.

Garden Greens
Type FEP Variation
Beetroot Leaves + 0.75 PER + 2
- 1.5 CHA
Stinging Nettle + 0.75 AGI
- 0.25 PER + 2
Lettuce Leaf + 5 DEX + 2
+ 0.75 PER + 2
Heartwood Leaves + 5 CHA
+ 1.8 INT
+ 1.2 PER + 2

Game Development