Combat moves: Difference between revisions
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LordCédric (talk | contribs) (Loads off animals added that were observed to give moves.) |
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Line 52: | Line 52: | ||
*Bear | *Bear | ||
*Boar | *Boar | ||
* | *Grey Seal | ||
*Wild Horse | |||
*Wolverine | *Wolverine | ||
|- | |- | ||
Line 78: | Line 79: | ||
*Boar | *Boar | ||
*Fox | *Fox | ||
*Moose | |||
*Walrus | *Walrus | ||
*Wildgoat | |||
*Wolverine | *Wolverine | ||
|- | |- | ||
Line 92: | Line 95: | ||
*Boar | *Boar | ||
*Fox | *Fox | ||
*Grey Seal | |||
*Otter | |||
*Wildgoat | *Wildgoat | ||
* | *Wild Horse | ||
|} | |} | ||
Line 118: | Line 123: | ||
*Grey Seal | *Grey Seal | ||
*Red Deer | *Red Deer | ||
*Walrus | |||
|Opponents' initiative points: +1 | |Opponents' initiative points: +1 | ||
| | | | ||
Line 133: | Line 139: | ||
| | | | ||
*Bat | *Bat | ||
*Boreworm | |||
*Fox | *Fox | ||
*Moose | *Moose | ||
*Otter | |||
*Red Deer | |||
|0 | |0 | ||
| | | | ||
Line 149: | Line 158: | ||
*Bear | *Bear | ||
*Boar | *Boar | ||
*Boreworm | |||
*Red Deer | *Red Deer | ||
|0 | |0 | ||
Line 169: | Line 179: | ||
*Boar | *Boar | ||
*Fox | *Fox | ||
*Wolverine | |||
|0 | |0 | ||
| | | | ||
Line 198: | Line 209: | ||
*Badger | *Badger | ||
*Boar | *Boar | ||
*Boreworm | |||
*Wolverine | *Wolverine | ||
|0 | |0 | ||
Line 212: | Line 224: | ||
| | | | ||
*Ant | *Ant | ||
*Aurochs | |||
*Bat | *Bat | ||
*Fox | *Fox | ||
Line 232: | Line 245: | ||
*Boreworm | *Boreworm | ||
*Fox | *Fox | ||
*Lynx | |||
*Wolverine | |||
|Initiative points: +1 | |Initiative points: +1 | ||
| | | | ||
Line 269: | Line 284: | ||
*Boar | *Boar | ||
*Mouflon | *Mouflon | ||
*Wildgoat | |||
*Wild Horse | |||
*Wolverine | *Wolverine | ||
|Opponents' initiative points: +2 | |Opponents' initiative points: +2 | ||
Line 384: | Line 401: | ||
*Mouflon | *Mouflon | ||
*Red Deer | *Red Deer | ||
*Wildgoat | |||
|1 | |1 | ||
|Melee·μ | |Melee·μ | ||
Line 403: | Line 421: | ||
*Lynx | *Lynx | ||
*Moose | *Moose | ||
*Walrus | |||
|4+2 | |4+2 | ||
|Melee·μ | |Melee·μ | ||
Line 422: | Line 441: | ||
*Otter | *Otter | ||
*Red Deer | *Red Deer | ||
*Walrus | |||
*Wildgoat | *Wildgoat | ||
|0 | |0 | ||
Line 441: | Line 461: | ||
| | | | ||
*Badger | *Badger | ||
*Boreworm | |||
*Moose | *Moose | ||
*Mouflon | |||
*Red Deer | |||
*Wolverine | *Wolverine | ||
|2+2 | |2+2 | ||
Line 462: | Line 485: | ||
*Bat | *Bat | ||
*Boar | *Boar | ||
*Boreworm | |||
*Fox | *Fox | ||
*Green Ooze | |||
*Moose | *Moose | ||
*Wolverine | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 481: | Line 507: | ||
*Bat | *Bat | ||
*Boar | *Boar | ||
*Boreworm | |||
*Fox | *Fox | ||
*Wolverine | |||
|1 | |1 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 497: | Line 525: | ||
*Beaver | *Beaver | ||
*Boar | *Boar | ||
*Mammoth | |||
*Red Deer | *Red Deer | ||
* | *Wild Horse | ||
*Wildgoat | *Wildgoat | ||
|1 | |1 | ||
Line 529: | Line 558: | ||
|[[File:icon_lowblow.png]]Low Blow | |[[File:icon_lowblow.png]]Low Blow | ||
| | | | ||
*Badger | *Badger | ||
*Bat | *Bat | ||
*Beaver | *Beaver | ||
*Boar | *Boar | ||
*Fox | |||
*Green Ooze | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 550: | Line 580: | ||
*Badger | *Badger | ||
*Bat | *Bat | ||
*Fox | |||
*Moose | *Moose | ||
*Otter | *Otter | ||
Line 568: | Line 599: | ||
*Bat | *Bat | ||
*Foxes | *Foxes | ||
*Green Ooze | |||
*Red Deer | *Red Deer | ||
|0 | |0 | ||
Line 608: | Line 640: | ||
*Red Deer | *Red Deer | ||
*Wildgoat | *Wildgoat | ||
*Walrus | |||
|4 | |4 | ||
|Melee·μ | |Melee·μ | ||
Line 624: | Line 657: | ||
|[[File:Icon_ripapart.png]]Rip Apart | |[[File:Icon_ripapart.png]]Rip Apart | ||
| | | | ||
*Bear | |||
*Boreworm | |||
*Grey Seal | |||
*Lynx | *Lynx | ||
*Moose | *Moose | ||
Line 650: | Line 686: | ||
*Bat | *Bat | ||
*Fox | *Fox | ||
*Moose | |||
*Walrus | |||
*Wildgoat | *Wildgoat | ||
|0 | |0 | ||
Line 668: | Line 706: | ||
*Badger | *Badger | ||
*Boar | *Boar | ||
*Boreworm | |||
*Moose | *Moose | ||
*Walrus | |||
*Wildgoat | |||
|0 | |0 | ||
|Unarmed·μ | |Unarmed·μ | ||
Line 684: | Line 725: | ||
|[[File:icon_sting.png]]Sting | |[[File:icon_sting.png]]Sting | ||
| | | | ||
*Aurochs | |||
*Badger | *Badger | ||
*Bear | *Bear | ||
Line 689: | Line 731: | ||
*Fox | *Fox | ||
*Red Deer | *Red Deer | ||
*Walrus | |||
*Wildgoat | *Wildgoat | ||
|2 | |2 | ||
Line 708: | Line 751: | ||
*Bat | *Bat | ||
*Green Ooze | *Green Ooze | ||
*Moose | |||
*Red Deer | *Red Deer | ||
|2 | |2 | ||
Line 730: | Line 774: | ||
*Boar | *Boar | ||
*Grey Seal | *Grey Seal | ||
*Wildgoat | |||
|3 | |3 | ||
|Unarmed·μ | |Unarmed·μ |
Revision as of 14:17, 23 August 2022
Combat
For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both.
Heavy changes to the combat system were made in the update Bumfights (2016-09-21).
In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)
There has been a widespread assumption that you need to have a weapon equipped for a chance to learn melee attacks. Currently (w13) this does not seem to be the case.
A note on "μ":
Quote from jorb:
"Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."
Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.
Damage formula may be (confirm?)
General formula for determining amount of opening seems to be: Where is attack weight, is defense weight, is base opening % from the move, and is the current opening of that type in the target. Example: A player who has 50 uac, 25% green opening and is in lvl 4 Chin Up defense mode is attacked by a player with 100 uac by level 5 punch. Defense weight will be and attack weight will be . The opening that will be added to the defending player will thus be and the total opening will be 38%
Some moves can be "used at a distance", meaning you can use them at any time, even when far from your foe, IE fleeing. Moves which cannot be "used at a distance" require you to advance up to your opponent as if you were attacking and touch them before they can be used.
Moves
Moves are unique abilites used to give you a special advantage.
Restorations
Restorations will lower your openings, reducing your vulnerabilities and the damage you take. Some will perform other actions as well.
Maneuvers
Maneuvers affect your attack weight and which skills are used to calculate it, as well as often giving special buffs for hitting and being hit.
Attacks
Attacks increase your opponent's openings and deal damage.
Game Development
- Bagpipe Brawl (2016-06-20)◎ >"Added "Sidestep" move. Costs 5IP to remove 20+ % Defense."
- Valhalla Rising (2015-10-02)◎ >"Added "Shield" block."
- Valhalla Rising (2015-10-02)◎ >"Added "Parry" block."