Hunter's Bow: Difference between revisions
(Thanks Rebel_Zuthix from Twitch for giving us recipe for bow) |
(Damage edits) |
||
Line 6: | Line 6: | ||
|producedby = Hand | |producedby = Hand | ||
|slot = 4L and 4R | |slot = 4L and 4R | ||
|basedmg = | |basedmg = 30 | ||
|cskill = [[requires::Marksmanship]] | |cskill = [[requires::Marksmanship]] | ||
|ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]], [[requires::Metal Arrow]] | |ammoreq = [[requires::Stone Arrow]], [[requires::Bone Arrow]], [[requires::Metal Arrow]] | ||
Line 24: | Line 24: | ||
The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter. | The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter. | ||
<math> Damage = \Big( | <math> Damage = \Big(30*\sqrt{_{q}Bow/10}+_{base}Arrow Damage*\sqrt{_{q}Arrow/10}\Big)*(Aim)</math> | ||
Stone Arrows have a base damage of 10. Bone Arrows have a base damage of 15. Metal Arrows have a base damage of 20. | Stone Arrows have a base damage of 10. Bone Arrows have a base damage of 15. Metal Arrows have a base damage of 20. |
Revision as of 18:17, 10 March 2020
Hunter's Bow | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vital statistics | |||||||||||||||||||||||||
Size | 1 x 2 | ||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Archery | ||||||||||||||||||||||||
Object(s) Required | Leather x1, Tree Bough x2, String x8 | ||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||
Slot(s) Occupied | 4L and 4R | ||||||||||||||||||||||||
| |||||||||||||||||||||||||
Go to Objects |
Craft > Clothes & Equipment > Weapons > Hunter's Bow
A Hunter's Bow, is a medium ranged weapon. It fires (Stone,Bone or Metal) Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly in that trajectory.
Notes
When crafting, the qualities of a bow are softcapped by .
The minimum between the bow and the arrow's essence determines the aim meter penalty for moving.
The damage dealt by a bow is affected by the bow's quality, the arrow's type and quality, and the aim meter.
Stone Arrows have a base damage of 10. Bone Arrows have a base damage of 15. Metal Arrows have a base damage of 20. The arrows have 5%, 10%, 15% armor penetration respectively.
The minimum between the bow and the arrow's quality, as well as marksmanship determine the aim speed and maximum aim.