Adder
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Adder | |
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Base-Quality | 10 |
Hitpoints | 60 |
Fleeing-Hitpoints | 30 |
Creature-Products | Dead Adder: Raw Adder, Fresh Adder Hide, Adder Fang, Bone x2 , Entrails |
Seasonality | (See this page for now) |
Terrain This data is specified at the individual Terrain pages. | Beech Grove, Black Wood, Deep Tangle, Dry Flat, Dry Weald, Grove, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Mountain, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald |
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"Nasty creepy crawlies with a fairly vicious venom." -jorb
Combat
Behaviour
Higly aggresive critter.
Combat Moves
Attacks | Restorations | |||||||||
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Strategy
Like other small creatures, adders can be trampled by horses and carts.
Notes
- Adders inflict Adder Bite wounds, which increase in severity over time and come with a hefty -15 STR per wound. Eventually, the wound will start healing and dissipate. There is a chance that Nerve Damage occurs with adder bites, and it is speculated that it's either from the frequency or amount of adder bites a character has.[1]
- Extremely bountyful on Mountains, if you own a horse you can obtain many in a short time frame, in return it provides 1x2 Fresh Adder Hides while yielding only 1x1 Adder Hides making it less space efficient.
- Added in update
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