Legacy:Wild Windsown Weed

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Legacy Haven & Hearth page.
"The RoB Wiki currently hosts information for both the current Haven & Hearth world as well as the legacy server. Please be aware that information relating to legacy should be found on pages with "legacy" in the name. While our editors have done their best to get things sorted, please be aware there may be some pages that haven't been moved properly and may still be flagged that the information is legacy and may not apply to the current world."

Just in case. There is a Legacy specific discussion page.
Wild Windsown Weed
Legacy-Wild Windsown Weed.png
Vital statistics
Size 1 x 1
Skill(s) Required Foraging
Minimum Per*Exp 80
Terrain Forest, grassland, Heath, Moor, Swamp, Beach (?), Thicket (?)
Object(s) Required None
Produced By Hand
Required By (12) Beetroot, Carrot Seeds, Flax Seeds, Grape Seeds, Hops Cones, Peapod, Peppercorn, Poppy Seeds, Tea Seeds, Tobacco Seeds, Wheat Seeds, Yellow Onion
Go to Legacy Objects
WWW.png

The wild crop patches known from the second world in Haven & Hearth have been replaced with Wild Windsown Weeds (WWWs), a wild plant that you can forage for. This wild plant, when dried, converts into a seed of some kind that you can then plant with the Farming skill. The kind of seed you obtain from Wild Windsown Weeds is random and not dependent on the type of terrain on which they are found. However, if you find several Wild Windsown Weeds in the same "area" they will tend to produce the same type of seed.

How to Acquire

Wild Windsown Weeds begin to appear when you have a Perception * Exploration score of 80. They can be found all terrain types except for mudflats and mountains. {verify}: Terrain types in infobox with trailing (?) need to be verified.)

Quality

The quality of Wild Windsown Weeds is determined by the quality of Soil in the area and it is softcapped by Survival.

How to Use

The Wild Windsown Weed is used to get seeds, in order to get these seeds it must be dried on either an Herbalist Table, or on a Drying Frame. The drying time on a drying frame is 2 in game days, or 16 hours of real time, and the drying time on an herbalist table is 8 in game hours or about 2.6 hours of real time.

Notes

Exact relation between the quality of a seed resulting from drying Wild Windsown Weed and that Weed's quality is currently unknown. Presumably the resulting quality is never above that of the Wild Windsown Weed. For details see the talk page.