Wolverine
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Wolverine | |
---|---|
Base-Quality | 30 |
Hitpoints | 300 |
Fleeing-Hitpoints | 200 |
Creature-Products | Fresh Wolverine Hide, Entrails, Intestines, Raw Wolverine x3, Bone Material x2, Scent Gland |
Seasonality | (See this page for now) |
Terrain This data is specified at the individual Terrain pages. | Beech Grove, Black Wood, Deep Tangle, Dry Weald, Grove, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald |
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Wolverine also referred to as the glutton, carcajou, skunk bear, or quickhatch, is the largest land-dwelling species, distant relative to Otter and Badger.
Combat
Behaviour
Aggressive in a certain radius to everyone, including other animals. They move noticably faster than a badger.
Combat Moves
Strategy
Easy way is to have sword, put up around 50% Green opening and use 2x Sting. You have to kill them before they'll run (200 hp), you'll need 3rd-4th speed of horse to catch them. Having 30 AGI and 50 UA should be enough, but slightly painful.
In-Game Example(s)
Dead Wolverine. Can be skinned for Fresh Wolverine Hide.
Skinned Wolverine. Can be butchered for Intestines, Entrails, Scent Gland and Raw Wolverine.
Wolverine Skeleton. Can be collected for Bone Material.
Game Development
- Wolverine Instructions (2017-02-01)◎ >"Added "Wolverine", feisty kritter. In between boar and badger in stats, but significantly faster than boar. Aggressive."