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Vital statistics
Size 2 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Baking
Object(s) Required Bread x2, Berry x2, Fruit x2
Produced By Hand
Symbel statistics
Base FEP modifier 2%
Base hunger modifier 6%
Base wear 10
Study details
Base LP 5000
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 153h 11m
Mental Weight 6
EXP Cost 10
LP / EXP 500
LP / Hour (real) 32.64
LP / Mental Weight 833.33
LP / Hour / EXP 3.26
LP / Hour / Size 16.32
LP / Hour / Weight 5.44
LP / Hour / Size / EXP 1.63
LP / Hour / Weight / EXP 0.54
Food details
Energy Filled 1000
Hunger Filled 9
Energy/Hunger 111.11
Satiates Satiations-Bread.png Bread
Satiations-Fruit.png Fruit
Satiations-Vegetables.png Vegetables
FEPs +1 +2 Sum%
STR 2 0 11.11%
AGI 2 0 11.11%
INT 2 0 11.11%
CON 2 0 11.11%
PER 2 0 11.11%
CHA 2 0 11.11%
DEX 2 0 11.11%
WIL 2 0 11.11%
PSY 2 0 11.11%
Sum 18 0 --
Hunger per FEP 0.5
FEP per Hunger 2
Go to Objects

Icon keyboard.pngCraft > Curiosities > Cornucopia

A Cornucopia is a combination item that can be eaten, studied as a curiosity, or even placed on a table as a Symbel bonus.

It is exceptionally awful in all those regards.

It requires bread, vegetables, and fruits to make.


  • Cornucopia Quality = and is softcapped by .

  • Stats = .


From Wikipedia:

In classical antiquity, the cornucopia, from Latin cornu (horn) and copiae (abundance)), also called the horn of plenty, was a symbol of abundance and nourishment, commonly a large horn-shaped container overflowing with produce, flowers, or nuts.

Baskets or panniers of this form were traditionally used in western Asia and Europe to hold and carry newly harvested food products. The horn-shaped basket would be worn on the back or slung around the torso, leaving the harvester's hands free for picking.

"Symbol of abundance and nourishment" seems to contrast the game's version quite hard, which is quite easy to make and extremely bad.

Game Development