Fresh Cave Angler Scales

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Fresh Cave Angler Scales
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Raw Hides)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Hide (30)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Hunting
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Cave Angler Corpse
Produced By Sharp Tool
Required By (1) Cave Angler Scales
Go to Objects

The fresh cut scales from an Cave Angler. Place on Drying Frame, they can be used as Prepared Animal Hide when dry.

How to Acquire

Fresh Cave Angler Scales is obtained by killing an Cave Angler and skinning it. Skinning requires holding a sharp object such as a stone axe.

Quality

The quality of a Fresh Cave Angler Scales is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < ScalesQ) then HideQ=(ScalesQ+ToolQ)/2
If (Survival < ScalesQ) then ScalesQ=(ScalesQ+Survival)/2

Tool quality softcap is applied before the survival softcap.