Oyster

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Infobox data in need of additional verification: [Verify: per*exp.] *perexp = 4000 (Edit)
Oyster
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Skill(s) RequiredSpecific needed skills that enable a given object or item. Foraging
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Minimum Per*Exp 4000
Seasonality (see this page for now)
Terrain Ocean Shallow Water
Object(s) Required None
Produced By Hand
Specific Type of Edible Seashell, Frutti di Mare
Required By (2) Opened Oyster, Oyster Pearl, (Edible Seashell (1): Clambake), (Frutti di Mare (1): Surf'n'Turf)
Go to Objects

Oyster can be cracked to Opened Oyster. While cracking, there is a chance for the oyster to contain a Oyster Pearl. Oysters are often found in clusters but more can be seen based on perception and exploration.

Oyster quality is based on nodes similar to other resources.

How to Acquire

They can be found in the shallow water of oceans. You can "Pick" them up in the same manner you would would a stinging nettle or rustroot. They require a certain amount of perception and exploration to see.

546 Per*Expl if enough

Gallery


Game Development

  • Narwhal Study (2026-01-22) >"Crafting anything with "River Pearl Mussels" or "Oyster"s will now return any potential pearls found in the mollusks, meaning that it is now safe to cook with them without losing pearls by doing so. On account of this, the "Moules Frites" recipe now takes mussles, quite simply, rather than boiled mussels."
  • Narwhal Study (2026-01-22) >"Added a new input type "Frutti di Mare". Fruits of the Sea include Edible Seashells, such as Mussels and Clams, and Crustaceans such as Crabs, Lobsters, or Shrimp."