Variable Materials
Variable Materials is the mechanic by which certain structures and objects take on cosmetic characteristics of their input resources. Often times multiple types of the same resource can be used to create primary, secondary, tertiary, and (maybe) quaternary colors.
In this case, input resources include, Wood Boards, Wood Blocks, Bars of Metal, Stone, Thatching Material, Clay, Brick, and Cloth
Quote from Jorb:
jorb wrote: Note that you need a significant presence of a second wood type to get a result. 59 blocks of poplar and 1 of cherry will, for example, mean that poplar is used for both materials set by the woodblocks. A 35-25 ratio (Not entirely sure where the cutoff is) will mean that one of the materials is set by poplar, and the other by cherry.
To ensure proper materials display, it's wise to use a 60-40 split for primary/secondary materials and a 50/30/20 split for primary/secondary/tertiary materials.
Helpful Links:
APXEOLOG's Stone Mansion and Stone Tower Modelling Program
Haven Forum's Building Color/Design Guide
Kerrigan's Hafen Material Design Tool (another one)
Object | VM status | Structure/object Variability | Design Diagram |
Kiln | Yes | Clay: Primary | insert picture here |
Chicken Coop | Yes |
Board: Primary |
insert picture here |
Great Hall | Yes |
Board: Secondary |
|
Stonestead | Yes | materials + variations | |
Stone Mansion | Yes |
Wood: Quaternary |
|
Garden Shed | Yes | materials + variations | |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |
Structure/object | Yes/No | materials + variations | insert picture here |