Boiled River Pearl Mussel
From Ring of Brodgar
Boiled River Pearl Mussel | |||
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Vital statistics | |||
Size | 1 x 1 | ||
Skill(s) Required | Baking, Fishing | ||
Object(s) Required | River Pearl Mussel | ||
Produced By | Cauldron (with 1 liters) | ||
Hunger Filled | 1 | ||
Energy Filled | 75% | ||
Energy/Hunger | 75 | ||
Satiates | Fish by 8% (8% chance) | ||
Satiates | Meat by 5% (5% chance) | ||
+1 FEPs | +2 FEPs | % of Total | |
STR | 0 | 0 | 0% |
AGI | 0 | 0 | 0% |
INT | 0 | 0 | 0% |
CON | 0 | 0 | 0% |
PER | 0 | 0 | 0% |
CHA | 0 | 0 | 0% |
DEX | 2 | 0 | 66.67% |
WIL | 0 | 0 | 0% |
PSY | 1 | 0 | 33.33% |
Sum | 3 | 0 | |
Hunger per FEP | 0.33 | ||
FEP per Hunger | 3 | ||
Go to Objects |
Craft > Food > Seafood > Boiled River Pearl Mussel |
A boiled River Pearl Mussel. This food fills 1% of the hunger bar, and gives 2 Dexterity and 1 Psyche FEPs.
How to Acquire
You need a cauldron or clay cauldron with at least 1 liters of hot water to make a boiled mussel. The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking and perception. Firewood does not play a role in the quality formula.
Notes
Every time you boil a mussel, there is a chance that you will obtain a River Pearl too.
Quality
The formula that seems to work is:
Boiled River Pearl Mussel Q = [math]\frac{_{q}RiverPearlMussel * 6 + _{q}Cauldron + _{q}Water}{8}[/math]
Softcapped by [math]\sqrt{{Cooking}*{Perception}}[/math].