Leather Patch: Difference between revisions
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Tehepicdude (talk | contribs) (Showing bonus for 10/40/90 is standard convention.) |
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|objectsreq = [[requires::Leather]] x2, [[requires::String]] x2 | |objectsreq = [[requires::Leather]] x2, [[requires::String]] x2 | ||
|producedby = Hand | |producedby = Hand | ||
| gild% = [[gild%::40%-100%]] | |||
| gildatt = [[gildatt::Survival]] | |||
| gild1 = [[gild1::Exploration +3]] | |||
| gild2 = [[gild2::Survival +3]] | |||
| gild3 = | |||
| gild4 = | |||
}} | }} | ||
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Leather Patch}} | {{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Leather Patch}} |
Revision as of 04:06, 28 March 2017
Leather Patch | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning |
Object(s) Required | Leather x2, String x2 |
Produced By | Hand |
Go to Objects |
Craft > Clothes & Equipment > Equipment Gilding > Leather Patch
Leather Patch is a Gilding item that gives a boost to Exploration and Survival.
Gilding Attribute is Survival, Chance: 40% to 100%.
Quality
Softcapped by Dexterity and Sewing.
Quality | Exploration | Survival |
---|---|---|
10 | +3 | +3 |
40 | +6 | +6 |
90 | +9 | +9 |