Category:Raw Meat: Difference between revisions

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{{HeadingA|{{PAGENAME}}}}


{{ infobox metaobj
| image : {{PAGENAME}}.png
| xsize = 1
| ysize = 1
| skillreq = [[requires::Hunting]]
| objectsreq = [[requires::Category:Animal Corpses|Animal Corpse]]
| producedby = [[requires::Category:Sharp Tools|Sharp Tool]]
}}
{{PAGENAME}} needs only for cooking food
{{PAGENAME}} needs only for cooking food


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==How to Acquire==
==How to Acquire==


{{PAGENAME}} can be acquired by [[butchering]] dead [[:Category:Animal Corpses|animal corpses]] such as [[chicken]]s, [[rabbit]]s,  [[boar]]s etc.
{{PAGENAME}} can be acquired by butchering dead animal corpses such as [[chicken]]s, [[rabbit]]s,  [[boar]]s etc.


{{HeadingB|Quality}}
The quality of {{PAGENAME}} while butchering is determined by [[quality]] of the animal corpse and is [[softcap|softcapped]] by your [[sharp tool]] [[quality]] and [[survival]].
#If <math>ToolQ < CorpseQ</math> then <math>MeatQ = (CorpseQ + ToolQ)/ 2</math>
#If <math>Survival < CorpseQ</math> then <math>MeatQ = (CorpseQ + Survival)/ 2</math>
Tool quality softcap is applied before the survival softcap.


The quality of {{PAGENAME}} while [[butchering]] is determined by [[quality]] of [[:Category:Animal Corpses|animal corpse]] and [[softcap]]ed by your [[sharp tool]] [[quality]] and [[survival]].
 
#If <math>ToolQ < Animal CorpseQ</math> then <math>Animal CorpseQ = (Animal CorpseQ + ToolQ)/ 2</math>
[[Category:Hunting]]
#If <math>Survival < HideQ</math> then <math>HideQ = (HideQ + Survival)/ 2</math>
Tool quality softcap is applied before the survival softcap.

Latest revision as of 12:00, 16 September 2018

Raw Meat needs only for cooking food

Used for

How to Acquire

Raw Meat can be acquired by butchering dead animal corpses such as chickens, rabbits, boars etc.

The quality of Raw Meat while butchering is determined by quality of the animal corpse and is softcapped by your sharp tool quality and survival.

  1. If then
  2. If then

Tool quality softcap is applied before the survival softcap.