Boreworm Meat

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Boreworm Meat
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 1
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 5 (Raw Meat)
Skill(s) RequiredSpecific needed skills that enable a given object or item. Hunting
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Boreworm Corpse
Produced By Sharp Tool
Specific Type of Raw Meat, Weird Meat
Required By (1) Roast Boreworm, (Raw Meat (21): Autumn Steak, Bushmeat Strips, Butcher's Surprise, Chum Bait, Cold Cut, Crackling Cutlets, Encumbered Roast, Fat cuts, Jotun's Morsel, Marrow Roast, Meat Stuffing, Meat-in-Jelly, Odds & Ends, Onion Skewer, Pumpkin Stew, Raw Kebab Roll, Roast Meat, Salt Roulade, Smoked Meat, Steak & Tubers, Unbaked Meatpie), (Weird Meat (1): Cave Skewer)
Go to Objects

How to Acquire

Boreworm Meat meat is acquired from butchering a boreworm corpse.

Quality

The quality of Boreworm Meat while butchering is determined by quality of the animal corpse and is softcapped by your sharp tool quality and survival.

  1. If ToolQ<CorpseQ then MeatQ=(CorpseQ+ToolQ)/2
  2. If Survival<CorpseQ then MeatQ=(CorpseQ+Survival)/2

Tool quality softcap is applied before the survival softcap.