Leather Patch: Difference between revisions
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(→Quality: Formula - ref: http://www.havenandhearth.com/forum/viewtopic.php?p=851450#p851450) |
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|objectsreq = [[requires::Leather]] x2, [[requires::String]] x2 | |objectsreq = [[requires::Leather]] x2, [[requires::String]] x2 | ||
|producedby = Hand | |producedby = Hand | ||
| gildpct = [[gildpct::40%-100%]] | |||
| gildatt = [[gildatt::Survival]] | |||
| gild1 = [[gild1::Exploration +3]] | |||
| gild2 = [[gild2::Survival +3]] | |||
| gild3 = | |||
| gild4 = | |||
}} | }} | ||
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Leather Patch}} | {{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Hide & Leather Gildings|$Leather Patch}} | ||
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Exploration]] and [[Survival]]. | {{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Exploration]] and [[Survival]]. | ||
Gilding Attribute is [[Survival]], Chance: 40% to 100%. | Its Gilding Attribute is [[Survival]], Chance: 40% to 100%. | ||
== Quality == | == Quality == | ||
[[Softcap]]ped by [[ | <math>\operatorname{Q_{Leather Patch}} = \frac{_{q}AvgLeather + _{q}AvgString}{2}</math> | ||
[[Softcap]]ped by [[Dexterity]] and [[Sewing]]. | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 24: | Line 32: | ||
|- | |- | ||
| 40 || +6 || +6 | | 40 || +6 || +6 | ||
|- | |||
| 90 || +9 || +9 | |||
|} | |} |
Latest revision as of 16:46, 17 March 2020
Leather Patch | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning | ||||||||||||||||||||||||||
Object(s) Required | Leather x2, String x2 | ||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Equipment Gilding > Hide & Leather Gildings > Leather Patch
Leather Patch is a Gilding item that gives a boost to Exploration and Survival.
Its Gilding Attribute is Survival, Chance: 40% to 100%.
Quality
Softcapped by Dexterity and Sewing.
Quality | Exploration | Survival |
---|---|---|
10 | +3 | +3 |
40 | +6 | +6 |
90 | +9 | +9 |