Leather Patch: Difference between revisions

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(Showing bonus for 10/40/90 is standard convention.)
(→‎Quality: Formula - ref: http://www.havenandhearth.com/forum/viewtopic.php?p=851450#p851450)
 
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|objectsreq = [[requires::Leather]] x2, [[requires::String]] x2
|objectsreq = [[requires::Leather]] x2, [[requires::String]] x2
|producedby = Hand
|producedby = Hand
| gildpct        = [[gildpct::40%-100%]]
| gildatt      = [[gildatt::Survival]]
| gild1        = [[gild1::Exploration +3]]
| gild2        = [[gild2::Survival +3]]
| gild3        =
| gild4        =
}}
}}
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Leather Patch}}
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Hide & Leather Gildings|$Leather Patch}}
[[Category:Equipment Gilding]]
 


{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Exploration]] and [[Survival]].
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Exploration]] and [[Survival]].


Gilding Attribute is [[Survival]], Chance: 40% to 100%.
Its Gilding Attribute is [[Survival]], Chance: 40% to 100%.


== Quality ==
== Quality ==


[[Softcap]]ped by [[requires::Dexterity]] and [[requires::Sewing]].
<math>\operatorname{Q_{Leather Patch}} = \frac{_{q}AvgLeather + _{q}AvgString}{2}</math>
 
[[Softcap]]ped by [[Dexterity]] and [[Sewing]].


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"

Latest revision as of 16:46, 17 March 2020

Leather Patch
Leather Patch.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Tanning
Object(s) Required Leather x2, String x2
Produced By Hand
Gilding statistics
Gilding Chance 40%-100%
Gilding Attributes Survival
Gilding Bonus 1 Exploration +3
Gilding Bonus 2 Survival +3
Go to Objects

Icon keyboard.pngCraft > Clothes & Equipment > Equipment Gilding > Hide & Leather Gildings > Leather Patch


Leather Patch is a Gilding item that gives a boost to Exploration and Survival.

Its Gilding Attribute is Survival, Chance: 40% to 100%.

Quality

Softcapped by Dexterity and Sewing.

Quality Exploration Survival
10 +3 +3
40 +6 +6
90 +9 +9