Poor Man's Belt: Difference between revisions
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{{infobox metaobj | {{infobox metaobj | ||
| skillreq = [[requires::Tanning]] | | skillreq = [[requires::Tanning]] | ||
| objectsreq = [[requires::Leather]] x1 | | objectsreq = [[requires::Leather]] x1 | ||
| producedby = Hand | | producedby = Hand | ||
| slot | | specific = Toolbelt | ||
}} | | | ||
| slot = 4R | |||
}}__NOTOC__ | |||
{{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Poor Man's Belt}} | {{GM|$Craft|$Clothes & Equipment|$Xtras & Accessories|$Poor Man's Belt}} | ||
{{SharedData Toolbelt|slots=three}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
Ushankaka.png|A player wearing a poor man's belt. | Ushankaka.png | A player wearing a poor man's belt. | ||
Poor Man's Belt - (on wall).png|A poor man's belt used as a wall decoration. | Poor Man's Belt - (on wall).png | A poor man's belt used as a wall decoration. | ||
</gallery> | </gallery> | ||
{{Game Development}} | |||
Latest revision as of 08:21, 8 February 2022
Poor Man's Belt | ||||||||
---|---|---|---|---|---|---|---|---|
Vital statistics | ||||||||
Size | 1 x 1 | |||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning | |||||||
Object(s) Required | Leather x1 | |||||||
Produced By | Hand | |||||||
Specific Type of | Toolbelt | |||||||
Required By | (Toolbelt (0): ) | |||||||
Slot(s) Occupied | 4R | |||||||
Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Poor Man's Belt
A Poor Man's Belt can hold three tools for fast-swapping.
Tool-belts are very useful for holding a shovel, axe, or saw.
Tools equipped in a tool belt will automatically be switched to (if possible) when starting an action that requires a stored tool.
For example, if you have an axe in your hands and a scythe in your belt, you will switch to the scythe while harvesting crops.
Notes
- The slots a belt has is not affected by the belts quality.
Gallery
Game Development
- Stack of Stacks (2023-03-07)◎ >"Sub-inventories (stacks, belts, keyrings, creels, &c) are now permanently available to the client. You can drag sub-inventories to detach them as traditional inventory windows."
- Pocket Bundle (2023-01-17)◎ >"Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories."
- Bumble Pyre (2021-05-16)◎ >"Gloves, but not Plate Gloves, may now be carried in belts. ..."
- Hairy Mallard (2016-12-14)◎ >"Added toolbelts. All belts now have a varying amount of tool equipment slots. Tools in toolbelts will be automatically switched in to relevant hand slots as needed. For example: If you have a saw in your toolbelt, the character will automatically try to switch in the saw to an available hand slot when you go to saw boards, scythes will switch in when you go to harvest crops, axes when you go to chop wood, &c. If you assign a tool or weapon to a hotkey, you will switch it in and equip it, from the tool belt, using that key."