Forager's Brooch: Difference between revisions
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Perception +1, Exploration +2 | {{infobox metaobj | ||
|xsize = 1 | |||
|ysize = 1 | |||
|skillreq = [[requires::Foraging]]? | |||
|objectsreq = [[requires::Squirrel Tail]] x1, [[requires::Hedgehog Quills]] x1 | |||
|producedby = Hand | |||
| gildpct = [[gildpct::40%-100%]] | |||
| gildatt = [[gildatt::Exploration]] | |||
| gild1 = [[gild1::Perception +1]] | |||
| gild2 = [[gild2::Exploration +2]] | |||
| gild3 = | |||
}} | |||
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Primitive Gildings|$Forager's Brooch}} | |||
{{PAGENAME}} is a [[Gilding]] item that gives a boost to [[Perception]] and [[Exploration]]. | |||
Gilding Attribute is [[Exploration]], Chance: 40% to 100%. | |||
== Quality == | |||
[[Softcap]]ped by [[Dexterity]] and [[Survival]]. | |||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! Quality || [[Perception]] || [[Exploration]] | |||
|- | |||
| 10 || +1 || +2 | |||
|- | |||
| 40 || +2 || +4 | |||
|} | |||
{{Game Development}} |
Latest revision as of 08:37, 3 April 2022
Forager's Brooch | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Foraging? | ||||||||||||||||||||||||||
Object(s) Required | Squirrel Tail x1, Hedgehog Quills x1 | ||||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Equipment Gilding > Primitive Gildings > Forager's Brooch
Forager's Brooch is a Gilding item that gives a boost to Perception and Exploration.
Gilding Attribute is Exploration, Chance: 40% to 100%.
Quality
Softcapped by Dexterity and Survival.
Quality | Perception | Exploration |
---|---|---|
10 | +1 | +2 |
40 | +2 | +4 |
Game Development
- Sonic Youth (2016-05-17)◎ >"Added Forager's Brooch, gilding."