Legacy:Bloated Bolete: Difference between revisions

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m (COT)
m (reformatted terrain property (no actual data changed))
Line 6: Line 6:
| producedby  = Hand
| producedby  = Hand
| perexp      = 110
| perexp      = 110
| terrain      = Forest, Grassland
| terrain      = [[terrain::Forest]], [[terrain::Grassland]]
| lpgain      = 1600
| lpgain      = 1600
| studytime    = 8.00
| studytime    = 8.00

Revision as of 23:37, 30 March 2012

Bloated Bolete
Legacy-Bloated Bolete.png
Vital statistics
Size 1 x 1
Stack Max:4 (Bloated Bolete)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Foraging
Minimum Per*Exp 110
Seasonality (see this page for now)
Terrain Forest, Grassland
Object(s) Required None
Produced By Hand


Study details
Base LP 1600
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > Improper Hour-Float input! "8.00"
Mental Weight 5
EXP Cost ?
LP / EXP -999
LP / Hour (real) -999
LP / Mental Weight 320
LP / Hour / EXP -999
LP / Hour / Size -999
LP / Hour / Weight -999
LP / Hour / Size / EXP -999
LP / Hour / Weight / EXP -999
Food details
Energy Filled Placeholder other.png (Unknown)
Hunger Filled 10
Energy/Hunger Placeholder other.png (N/A)
Go to Objects

Bloated Bolete is a Curiosity which can be used in the Study Interface to earn Learning Points.

Where to find

Bloated Boletes can commonly be found in forests or grassland. You can see them with a minimum of 110 per*exp.

In Game Example