Legacy:Silk Cloth: Difference between revisions
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==Quality== | ==Quality== | ||
The quality is [[softcap]]ped by the cube root of the product of the player's [[Sewing]], [[Dexterity]] and [[Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + LoomQuality}{4}</math> | The quality is [[softcap]]ped by the cube root of the product of the player's [[Sewing]], [[Dexterity]] and [[Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + LoomQuality}{4}</math> | ||
<p>[[Softcap]]ped by <math>\sqrt[3]{Dexterity*Sewing*Psyche}</math></p> |
Revision as of 16:39, 29 August 2014
Silk Cloth | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Stack | No (Cloth) |
Stockpile | Cloth (40) |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Cloth Making, Sericulture |
Object(s) Required | Silk Thread x10 |
Produced By | Loom |
Go to Objects |
The final step in the silk process. It's also the hardest. You need a total of 10 Silk Threads, which takes 100 Silk Filaments. The Silk Cloth may be used for the Cylinder Hat, Merchant's Robe, Ranger's Cape, Ranger's Shirt, or Ranger's Pants, as well as to make a Silk Napkin or Silk Tablecloth (Symbel items)
Note: a higher quality Loom will provide better quality Silk Cloth.
How to Acquire
Craft > Cloth Making > Material > Silk Cloth
Quality
The quality is softcapped by the cube root of the product of the player's Sewing, Dexterity and Psyche, making the quality formula
Softcapped by