Legacy:Silk Cloth: Difference between revisions

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==Quality==
==Quality==
The quality is [[softcap]]ped by the cube root of the product of the player's [[Sewing]], [[Dexterity]] and [[Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + LoomQuality}{4}</math>
The quality is [[softcap]]ped by the cube root of the product of the player's [[Sewing]], [[Dexterity]] and [[Psyche]], making the quality formula <math>\frac{MaterialQ_{avg} * 3 + LoomQuality}{4}</math>
<p>[[Softcap]]ped by <math>\sqrt[3]{Dexterity*Sewing*Psyche}</math></p>

Revision as of 16:39, 29 August 2014

Silk Cloth
Legacy-Silk Cloth.png
Vital statistics
Size 1 x 1
Stack No (Cloth)
Stockpile Cloth (40)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Cloth Making, Sericulture
Object(s) Required Silk Thread x10
Produced By Loom
Go to Objects

The final step in the silk process. It's also the hardest. You need a total of 10 Silk Threads, which takes 100 Silk Filaments. The Silk Cloth may be used for the Cylinder Hat, Merchant's Robe, Ranger's Cape, Ranger's Shirt, or Ranger's Pants, as well as to make a Silk Napkin or Silk Tablecloth (Symbel items)

Note: a higher quality Loom will provide better quality Silk Cloth.

How to Acquire

Craft > Cloth Making > Material > Silk Cloth

Quality

The quality is softcapped by the cube root of the product of the player's Sewing, Dexterity and Psyche, making the quality formula

Softcapped by