Paving: Difference between revisions
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== Notes == | == Notes == | ||
*If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. | *If you make a mistake, it's easiest to use {{Template:Key|1 = A}}dventure > La{{Template:Key|1 = n}}dscaping > Stomp to {{Template:Key|1 = D}}irt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use {{Template:Key|1 = A}}dventure > {{Template:Key|1 = D}}ig. | ||
*Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there. | *Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there. | ||
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[[File:Pavement Order example.jpg|thumb|''Dolomite overlaps Sandstone and Gneiss, but not Feldspar'']] | [[File:Pavement Order example.jpg|thumb|''Dolomite overlaps Sandstone and Gneiss, but not Feldspar'']] | ||
==Pavement order== | ==Pavement order== | ||
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other. | Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other. |
Revision as of 11:07, 5 December 2015
Adventure > Landscaping > Lay Stone
Pavement is the result of laying stone, which requires Stone Working. The benefit of paving land is that stamina drain is reduced when running and sprinting and that most structures decay slowly on unclaimed paved land. (is the latter still true?)
Notes
- If you make a mistake, it's easiest to use Adventure > Landscaping > Stomp to Dirt to remove pavement. Native terrain will grow back in a few days. To remove pavement in caves and mines use Adventure > Dig.
- Bats won't spawn on pavement, which can be used to make safe paths in caves and mines. Note that this will also prevent forageables from spawning there.
- If you pave where crops are growing, they will keep growing. They can still be harvested when they mature.
- There are currently some terrains that cannot be paved, notibly swamps, stoneflats, beaches, and water. You also cannot pave on any forest tiles (including player-grown), but these can be plowed and then paved.
Pavement order
Paved tiles overlap surrounding tiles a little on each side. When different types of pavement are placed next to each other, they follow a specific order in which one type always overlaps the other.
The order is as follows:
- Bricks: Red (Acre) Brick » Yellow (Ball) Brick » Special stones: Slag » Cat Gold » Stones: Marble » Feldspar » Flint » Limestone » Schist » Quartz » Dolomite » Sandstone » Porphyry » Basalt » Granite » Gneiss » Cinnabar » Ores: Cassiterite » Heavy Earth » Iron Ochre
(still needs most ores)
Pavement styles
Brick | Result | |
---|---|---|
Yellow (Ball) Brick | ||
File:Brick-Red.png | Red (Acre) Brick |
Special stone | Result | |
---|---|---|
Cat Gold | File:Pavement-Catgold.png | |
File:Hafen-Slag.png | Slag |
Stone | Result | |
---|---|---|
Basalt | File:Pavement basalt.png | |
Cinnabar | ||
Dolomite | ||
Feldspar | ||
Flint | ||
Gneiss | ||
Granite | ||
Limestone | ||
Marble | ||
Porphyry | ||
Quartz | ||
Sandstone | ||
Schist |