Catapult: Difference between revisions

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Firing a catapult requires [[Criminal Acts]] to be '''On'''.
Firing a catapult requires [[Criminal Acts]] to be '''On'''.


To use the catapult, you must have the perception of 50 and marksmanship 50.
To use a catapult, your [[Perception]] and [[Marksmanship]] must be at least 50.
==Flavor text==
==Flavor text==
The Catapult is a siege engine which hurls rocks through the air to deal damage to walls and buildings.
The Catapult is a siege engine which hurls rocks through the air to deal damage to walls and buildings.

Revision as of 02:39, 30 September 2016

Catapult
frameless|320x320px
Vital statistics
Size 2 x 2.5
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Basic Mechanics Siegecraft
Object(s) Required Brimstone x4, Rope x10, Board x16, Block of Wood x40, Bone Glue x4, Hardened Leather x4
Repaired With ???
Can be Lifted ???"???" is not recognized as a Boolean (true/false) value.


Soak Value 6
Go to Objects

Icon keyboard.pngBuild > Vehicles & Movables > Catapult

After constructing a catapult, there is a one hour "drying time" where the vehicle cannot be used. Additionally, after repairs are made to the catapult, there is a one hour timer before it can be fired.

The range is slightly randomized upon being built. The range appears as a circle while using the catapult.

Firing a catapult requires Criminal Acts to be On.

To use a catapult, your Perception and Marksmanship must be at least 50.

Flavor text

The Catapult is a siege engine which hurls rocks through the air to deal damage to walls and buildings.

The siege mechanics, at the time of authoring this, are under development and this article may need frequent updating.

Damage

Notes

  • Criminal Acts required and stat changes made in update "Rekt!-ing Ball"
  • Variable materials and mechanic changes made in update Catapult Metallic
  • Catapults have base range of 18 tiles with unknown amount of randomization