Adder

From Ring of Brodgar
Revision as of 23:51, 15 August 2022 by Rafflesia (talk | contribs) (Updated to reflect World 14 changes to trampling mechanics.)
Jump to navigation Jump to search
Adder
Adder.png
Base-Quality 10
Hitpoints 70
Fleeing-Hitpoints 30
Creature-Products Dead Adder: Raw Adder, Fresh Adder Hide, Adder Fang, Adder Skeleton, Entrails
Seasonality (See this page for now)
Terrain This data is specified at the individual Terrain pages. Beech Grove, Black Wood, Deep Tangle, Dry Flat, Dry Weald, Grove, Leaf Detritus, Leaf Patch, Lichen Wold, Moss Brush, Mountain, Oak Wilds, Pine Barren, Root Bosk, Shady Copse, Sombre Bramble, Sour Timber, Timber Land, Wald
Back to Creatures

"Nasty creepy crawlies with a fairly vicious venom." -Jorb

Adders are much more commonly found on Mountains rather than in Forests.

Combat

Behaviour

They are highly aggressive critters.

Combat Moves

Attacks Restorations


Serpent's Strike.png Serpent's Strike
  • Attack type: Sweeping
  • Openings: Reeling
  • IP +1
  • Inflict Adder Bite wound
Chomp.png Chomp
  • Attack type: Striking, Sweeping
  • Openings: Dizzy
  • IP -2


Careful Approach.png Careful Approach
  • Reduces: Off Balance, Dizzy

Strategy

Unlike other small creatures, adders cannot be trampled by Horses or Carts.

Notes

  • Adders inflict Adder Bite wounds, which increase in severity over time and come with a hefty -15 STR per wound. Eventually, the wound will start healing and dissipate. There is a chance that Nerve Damage occurs with adder bites, and it is speculated that it's either from the frequency or amount of adder bites a character has.[1]
  • Extremely bountyful on Mountains, if you own a horse you can obtain many in a short time frame, in return it provides 1x2 Fresh Adder Hides while yielding only 1x1 Adder Hides making it less space efficient.

Game Development