Game Updates/Changes/2024

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 ◄  Game Updates

Milling Water (2024-01-22)

Patch Date Pages -- Remark
Change
Milling Water 2024-01-22 Watermill -- (New Implementations)
Added "Watermill", a small house which can be built near water, and which can power two machines. The Watermill cannot be bashed by hand, and can thus be built contiguously with walls for a measure of safety.
Milling Water 2024-01-22 Bunny Slippers -- (Key Fixes)
Reverted the recent changes to the speed buffs provided by the "Forager" credo and "Bunny Slippers", due to public outcry. It could perhaps be argued that "Bunny Slippers" are particularly egregious in this regard, as they enforce a meta where "Bunny Slippers" are the only footwear possible to use in PvP. Feel free to suggest changes. Reverting for now, but open to arguments.
Milling Water 2024-01-22 Credos#Cook -- (Key Fixes)
The "Well Cooked" buff from the "Chef" credo should now be applied to dough-type items as well, e.g. "Bread" and such. Same for the chance to double output-buff.
Milling Water 2024-01-22 Thing Challenge -- (Key Fixes)
Added a build exclusion zone around "Thing Challenge"s, preventing their use as wall objects.
Milling Water 2024-01-22 <No Pages> -- (Key Fixes) / (Skipped: General bug fix)
You should no longer get teleported into deep water if riding with swimming enabled and teleporting to a "Thingwall".
Milling Water 2024-01-22 <No Pages> -- (Key Fixes) / (Skipped: General bug fix)
Fixed a bug by which it was possible to road-teleport a "Knarr" into e.g. a "Catapult".
Milling Water 2024-01-22 <No Pages> -- (Key Fixes) / (Skipped: General bug fix)
Fixed a bug by which it was possible to instantly smelt "Well Mined" ore in "Stack Furnace"s.
Milling Water 2024-01-22 <No Pages> -- (Small Fixes) / (Skipped: General bug fix)
Fixed a bug which could cause loose rock objects to be destroyed instantly when being placed.
Milling Water 2024-01-22 Credos#Cook -- (Small Fixes)
Buffed most baked goods.
Milling Water 2024-01-22 <No Pages> -- (Small Fixes) / (Skipped: General bug fix)
Bushes can no longer be planted inside one another.

Buzzcut Board (2024-02-11)

Patch Date Pages -- Remark
Change
Buzzcut Board 2024-02-11 Sawmill, Watermill, Windmill -- (New Implementations)
Added "Sawmill", a mechanically powered machine (i.e. built in wind- or watermills) which automatically transforms logs into boards at a rate of exchange slightly better than that provided by a metal saw.
Buzzcut Board 2024-02-11 Sawmill -- (Key Fixes) / (TMP: General client/update note)
Added some new animation mechanics to support the Sawmill. (The sawmill will crash clients that have not merged these changes.)
Buzzcut Board 2024-02-11 <No Pages> -- (Key Fixes) / (Skipped: General client/update note)
Updated various internal client interfaces for forward compatibility with some upcoming changes. It would be nice if custom clients merged these.
Buzzcut Board 2024-02-11 <No Pages> -- (Key Fixes) / (Skipped: General client/update note)
Made the mesh resource format significantly more space-efficient (though this new format won't be used until custom clients have had a chance to merge it).
Buzzcut Board 2024-02-11 <No Pages> -- (Key Fixes) / (Skipped: General client/update note)
Added server-side support for various other resource formats that have been in the client for long enough to hopefully be merged into custom clients.
Buzzcut Board 2024-02-11 <No Pages> -- (Key Fixes) / (Skipped: General client/update note)
Reformed a large number of resources for better forward compatibility with some future changes. I hope this won't affect custom clients too badly, but I also don't think it will.
Buzzcut Board 2024-02-11 <No Pages> -- (Key Fixes) / (Skipped: General bug/gfx fix)
Fixed a bug with instancing the tree wind effect which should significantly improve performance with many trees on-screen.
Buzzcut Board 2024-02-11 <No Pages> -- (Small Fixes) / (Skipped: General gfx fix)
Remedied the way in which some objects, such as hearthfires, would always animate in-sync with each other.
Buzzcut Board 2024-02-11 <No Pages> -- (Small Fixes) / (Skipped: General gfx fix)
Fixed the jerking that some sprites, such as windmills, would do when first showing up (or previewing for materials).
Buzzcut Board 2024-02-11 <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix)
Fixed a bug where placing some objects, such as trees from treeplanter's pots, would sometimes not show up properly.
Buzzcut Board 2024-02-11 <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix)
Probably fixed the bug where the climbing animation would not actually play while climbing. Could not reproduce reliably, so not entirely sure if fixed. Please report if it still happens.

Pickling Brine (2024-03-15)

Patch Date Pages -- Remark
Change
Pickling Brine 2024-03-15 Pickling Jar, Pickling Brine, Pickled Beetroot, Pickled Carrot, Pickled Cucumber, Pickled Egg, Pickled Herring, Pickled Olives -- (New Implementations)
Added Pickling.
:Craft a "Pickling Jar".
:Craft "Pickling Brine", and fill the jar with it. The amount of fluid the jar can hold decreases when items are placed in it.
:Put Beetroots, Carrots, Eggs, Herring, Olives, Cucumbers, or Onions in the "Pickling Jar". Over some time they will transform to pickled versions.
:Pickled goods can often be used in the same recipes as their non-pickled versions.
Pickling Brine 2024-03-15 <No Pages> -- (Key Fixes) // GUI
Added support for having specific "Icon Settings" per buddy list category of players, meaning you can set specific notification sounds and settings for various buddy groups.
Pickling Brine 2024-03-15 <No Pages> -- (Key Fixes) // GUI
Custom clients can now save custom hotbelt configurations on the server.
Pickling Brine 2024-03-15 (GFX) -- (Small Fixes)
Redrew several icons, primarily under the "Production & Processing" and "Siege Equipment" build submenus, in 4x resolution.
Pickling Brine 2024-03-15 (GFX) -- (Small Fixes)
Minimap icons for most animals now reflect their being alive or dead, and display and notification settings can be configured for either such state of being. (Requires an up-to-date client.)
Pickling Brine 2024-03-15 (GFX) -- (Small Fixes)
The status of toggles are reflected in their icons, both in the action menu and if put on the hotbelt. (Requires an up-to-date client.)
Pickling Brine 2024-03-15 <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix)
Lumberjack bonus is properly taken into account for the Sawmill.
Pickling Brine 2024-03-15 (GFX) -- (Small Fixes)
Construction object outlines now reflect the shape of the object being built more accurately.
Pickling Brine 2024-03-15 (GFX) -- (Small Fixes)
All list-widgets are now smooth-scrolling.
Pickling Brine 2024-03-15 <No Pages> -- (Small Fixes) / (Skipped: General bug/gfx fix)
Fixed a number of UI scaling bugs.

Color Wheel (2024-05-27)

Patch Date Pages -- Remark
Change
Color Wheel 2024-05-27 Cupboard, Spinning Wheel -- (New Implementations)
Added variable building materials to "Cupboard" and "Spinning Wheel".
Color Wheel 2024-05-27 (GFX) -- (New Implementations)
Opening and closing UI windows are now gently animated.
Color Wheel 2024-05-27 <No Pages> -- (Key Fixes) / (Skipped: General client/update note)
Reworked the death camera such that it will, after some, short time, freeze and leave you with a still image of your final moment. Less spy-cammy that way.
Color Wheel 2024-05-27 Boreworm Hole -- (Key Fixes)
Boreworm Holes should now be significantly likelier to spawn.
Color Wheel 2024-05-27 <No Pages> -- (Key Fixes)
Pursuit mode is not engaged if we are already within range when executing a combat move/attack. (Assuming this is controversial, so feel free to present counter-arguments)
Color Wheel 2024-05-27 (GFX) -- (Small Fixes)
Redrew several icons, primarily under the "Workstations & Utilities" submenu, in 4x resolution, thereby completing the redrawing of the entire "Build" submenu. Yay!
Color Wheel 2024-05-27 Reeds -- (Small Fixes)
Reeds now stack.
Color Wheel 2024-05-27 Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, Timber House -- (Small Fixes)
Reduced building cost of Rabbit Hutch, Chicken Coop, Dovecote, Log Cabin, and Timber House.
Color Wheel 2024-05-27 Trees -- (Small Fixes)
Planting Trees by hand now requires "Plant Lore".
Color Wheel 2024-05-27 Trees -- (Small Fixes)
Halved stamina and time costs of planting trees by hand.
Color Wheel 2024-05-27 Trees, Bushes -- (Small Fixes)
Tree or bush seeds dropped to the ground should have a non-zero chance of sprouting when decaying away.
Color Wheel 2024-05-27 <No Pages> -- (Small Fixes) / (Skipped: General bug fix)
Fixed a problem with mechanical power sometimes being incorrectly tracked in Wind- and Watermills.
Color Wheel 2024-05-27 <No Pages> -- (Small Fixes) / (Skipped: General bug fix)
Minimap icons for dead Green Slimes and Cave Rats should now be properly greyed out.

NPPH