Cornucopia
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File:Hafen-Cornucopia.png
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Vital statistics
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Size
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2 x 1
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Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored.
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?
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Object(s) Required
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Bread x2, Vegetable x2, Fruit x2
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Produced By
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Hand
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Symbel statistics
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Base FEP modifier
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2%
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Base hunger modifier
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6%
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Base wear
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Study details
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Base LP
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5000
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Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br >
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Mental Weight
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6
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EXP Cost
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10
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LP / EXP
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500
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LP / Hour (real)
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-999
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LP / Mental Weight
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833.33
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LP / Hour / EXP
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-999
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LP / Hour / Size
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-999
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LP / Hour / Weight
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-999
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LP / Hour / Size / EXP
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-999
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LP / Hour / Weight / EXP
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-999
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FEPs
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+1
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+2
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Sum%
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STR
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2
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0
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12.5%
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AGI
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2
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0
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12.5%
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INT
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2
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0
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12.5%
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CON
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2
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0
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12.5%
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PER
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2
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0
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12.5%
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CHA
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2
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0
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12.5%
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DEX
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2
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0
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12.5%
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WIL
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0
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0
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0%
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PSY
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2
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0
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12.5%
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Sum
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16
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0
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--
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Hunger per FEP
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0.38
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FEP per Hunger
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2.67
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Go to Objects
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A Cornucopia is a combination item that can be eaten, studied as a curiosity, or even placed on a table as a Symbel bonus. It requires bread, vegetables, and fruits to make.
To be Added to Infobox
Base FEP bonus: 2%
Base Hunger reduction: 6%