Gilding Leaf
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Gilding Leaf | |
---|---|
Vital statistics | |
Size (item)Item (inventory)size.<br><br>xitem & yitem: (<i>non-optional, replacing xsize & ysize.<i>) | 1 x 1 |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | (None) |
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> | (None or Unknown) |
Object(s) Required | None |
Go to Objects |
Gilding Leaf is a Quest reward and acts as a Gilding item. It gives a random bonus.
Gilding attributes vary, as well as the chance.
Quality
Seems to always be quality 10.
Found Bonuses
Bonus 1 | Bonus 2 | Bonus 3 | Gild Chance | Gild Attribute |
---|---|---|---|---|
Smithing +1 | 91%-100% | Agility | ||
Unarmed Combat +2 | 98%-100% | Exploration + Agility | ||
Charisma +2 | 95%-100% | Charisma + Survival | ||
Perception +1 | 71%-100% | Exploration + Survival | ||
Agility +2 | Carpentry +1 | 94%-94% | Exploration | |
Strength +1 | Sewing +2 | 93%-100% | Charisma | |
Intelligence +3 | 5%-20% | Survival | ||
Perception +6 | Psyche +1 | Sewing +1 | 81%-95% | Stealth |
Farming +1 | Lore +14 | 87%-100% | Survival | |
Masonry +1 | Unarmed Combat +1 | 93%-100% | Agility | |
Melee Combat +3 | 98%-100% | Stealth | ||
Strength +2 | 79%-98% | Stealth + Exploration | ||
Cooking +11 | 93%-100% | Unarmed Combat | ||
Dexterity +3 | 93%-100% | Unarmed Combat + Survival | ||
Sewing +5 | 85%-97% | Charisma |