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Vital statistics
Size 1 x 1
Stack Max:4 (Waterstrider)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Wilderness Survival
Terrain Shallow Water
Produced By Hand
Specific Type of Bait, Bug
Required By (Bait (1): Bushcraft Fishingpole), (Bug (2): Bug Collection, Grub-Grub)
Study details
Base LP 500
Study Time <b>StudyTime Input:</b><br><br >The studytime infobox parameter accepts two formats. An Hour-float (studyTime = H.hhhh) or a Time-code (studyTime = H:M).<br >(Note: Study-Time should be in real-time, and not in game-time.)<br ><br >Proper input rules:<br >H.hhhh: (Dot delimited) At least one leading digit, and at least 4 decimal digits.(good: "0.1230", bad: ".123")<br >H:M: (Colon delimited) At least one hour digit, and 1 or 2 minute digits. (good: "0:1", bad: ":1" or "0:123")<br><br >(Although bare integer-input would work for both format cases, it is currently deemed improper formatted input.)<br > 3h 47m
Mental Weight 3
EXP Cost 4
LP / EXP 125
LP / Hour (real) 132.16
LP / Mental Weight 166.67
LP / Hour / EXP 33.04
LP / Hour / Size 132.16
LP / Hour / Weight 44.05
LP / Hour / Size / EXP 33.04
LP / Hour / Weight / EXP 11.01
Go to Objects

Waterstriders are a Curiosity which can be used in the Study Report to earn Learning Points. They move by quickly pushing forward with their middle legs. They act identical to dragonflies in that they will glide in one direction, changing direction occasionally or when they collide with something.

How to Acquire

Waterstriders may be found in the water on surface level. While they spawn in Shallow Water, they can glide over onto Deep Water. They lack any intelligence and do not attempt to flee when being chased, but are far faster than you in shallows. They can be caught since after each push they stop periodically. Eventually they will stop close enough to walk over and catch.


Since waterstriders can only move in water tiles, dropping them on any ground tiles leaves them twitching in place, unable to move.


Game Development