Wolverine Hide

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Wolverine Hide
Vital statistics
Size (item)Item (inventory)size.<br><br>xitem & yitem 1 x 2
Stack Supported inputs:<br>0: Don't stacks,<br>1: Stacks, but unknown max,<br>N>1: Max stack value.<br><br>Global stacking data for (all) items is set at the Data:Stacks page. Max: 4 (Prepared Hides)
Stockpile Stockpile data for (all) items is set in the Data:Stockpiles page.<br><br><i>Please use "Source Edit" mode when editing there.</i> Hide (30)
Discovery Req.This(<i>discoveryreq</i>) is only for items that need to be discovered in addition to items listed in "Object(s) Required"/<i>(<i>objectsreq</i>).</i><small><br><b><i>(Temporary active on all pages, but leave empty if "None".</i></b><small> (None or Unknown)
Object(s) Required Fresh Wolverine Hide
Produced By Drying Frame
Specific Type of Prepared Animal Hide
Required By (1) Wolverine Boots, (Prepared Animal Hide (26): Bagpipe, Creel, Custom Image Sketch, Drum & Sticks, Feather Band, Fur Boots, Fur Cloak, Gelatin, Hide Cloak, Hide Layer, Hide Strap, Leather, Parchment, Poacher's Pouch, Poor Man's Gloves, Potent Rod, Primitive Backpack Extension, Rough Guard Patch, Rough Polish, Sling, Still Life, Stinging Poultice, Wanderer's Bindle, Waterskin, Wilderness Skis, Woodsman's Ushanka)
Go to Objects

How to Acquire

Dry a Fresh Wolverine Hide on a Drying Frame.

Usage

Craft into a Wolverine Boots or put into a Tanning Tub for 2 pieces of Leather

Gallery


Game Development