Metal Buttons: Difference between revisions
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|ysize = 1 | |ysize = 1 | ||
|skillreq = [[requires::Metal Working]] | |skillreq = [[requires::Metal Working]] | ||
|objectsreq = [[requires::Nugget of | |objectsreq = [[requires::Nugget of Common Metal]] x3 | ||
|producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]] | |producedby = [[requires::Smithy's Hammer]], [[requires::Anvil]] | ||
| | | gildpct = [[gildpct::40%-90%]] | ||
| gildatt = [[gildatt::Sewing]] | | gildatt = [[gildatt::Sewing]] | ||
| gild1 = [[gild1::Unarmed Combat +3]] | | gild1 = [[gild1::Unarmed Combat +3]] | ||
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| gild3 = | | gild3 = | ||
}} | }} | ||
{{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|Metalworked | {{GM|$Craft|$Clothes & Equipment|Equipment $Gilding|$Metalworked Gildings|$Metal Buttons}} | ||
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== Quality == | == Quality == | ||
* [[{{PAGENAME}}]] Quality = <math>\frac{_{q}Metal * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Strength * | * [[{{PAGENAME}}]] Quality = <math>\frac{_{q}Metal * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[2]{Strength *Smithing}</math> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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| 40 || +6 || +2 | | 40 || +6 || +2 | ||
|- | |- | ||
| | | 90 || +9 || +3 | ||
|} | |} |
Latest revision as of 13:14, 28 November 2018
Metal Buttons | |||||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Metal Working | ||||||||||||||||||||||||||
Object(s) Required | Nugget of Common Metal x3 | ||||||||||||||||||||||||||
Produced By | Smithy's Hammer, Anvil | ||||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Equipment Gilding > Metalworked Gildings > Metal Buttons
Metal Buttons is a Gilding item that gives a boost to Unarmed Combat and Smithing.
Gilding Attribute is Sewing, Chance: 40% to 90%.
Quality
- Metal Buttons Quality = and is softcapped by
Quality | Unarmed Combat | Smithing |
---|---|---|
10 | +3 | +1 |
40 | +6 | +2 |
90 | +9 | +3 |