Ranger's Boots: Difference between revisions
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{{infobox metaobj | {{infobox metaobj | ||
| skillreq = [[requires::Tanning]] | |||
| skillreq = [[requires:: | |||
| objectsreq = [[requires::Leather]] x4, [[requires::Silk Thread]] x4, [[requires::Hardened Leather]] x2 | | objectsreq = [[requires::Leather]] x4, [[requires::Silk Thread]] x4, [[requires::Hardened Leather]] x2 | ||
| producedby = Hand | | producedby = Hand | ||
| slot | | | ||
| | | slot = 9R | ||
| ahp = | | egildpct = [[egildpct::20%-45%]] | ||
| absorbX = | | egildatt = [[egildatt::Agility]], [[egildatt::Stealth]] | ||
| absorbY = | | | ||
| ahp = 58 | |||
| absorbX = 3 | |||
| absorbY = 3 | |||
}} | }} | ||
[[Category:Boots & Shoes]] | |||
[[Category:Ranger's Set]] | |||
[[Category:Home Decor]] | |||
{{GM|$Craft|$Clothes & Equipment|$Boots & Shoes|$Ranger's Boots}} | {{GM|$Craft|$Clothes & Equipment|$Boots & Shoes|$Ranger's Boots}} | ||
A pair of boots that form part of the [[:Category:Ranger's Set|Ranger's set]] of clothing. | |||
Quality formula: <math> (avgQLeather) + (avgQHardenedLeather) + (avgQSilkThread) \over 3 </math> and is [[Softcap|softcapped]] by <math>\sqrt{sewing*dex}</math>. | |||
==Gilding== | |||
Gilding is based on agility and stealth, with a 20% to 45% chance. | |||
==Gallery== | |||
<gallery> | |||
Rangerset.png|A player wearing ranger's boots. | |||
</gallery> | |||
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Latest revision as of 08:20, 19 April 2021
Ranger's Boots | |||||||||||||||||||||||||
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Vital statistics | |||||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Tanning | ||||||||||||||||||||||||
Object(s) Required | Leather x4, Silk Thread x4, Hardened Leather x2 | ||||||||||||||||||||||||
Produced By | Hand | ||||||||||||||||||||||||
Slot(s) Occupied | 9R | ||||||||||||||||||||||||
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Go to Objects |
Craft > Clothes & Equipment > Boots & Shoes > Ranger's Boots
A pair of boots that form part of the Ranger's set of clothing.
Quality formula: and is softcapped by .
Gilding
Gilding is based on agility and stealth, with a 20% to 45% chance.