Knarr Sail: Difference between revisions

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{{GM|$Build|$Vehicles & Movables|K$narr Sail}}
{{GM|$Build|$Vehicles & Movables|K$narr Sail}}


Required to sail a Knarr. The Knarr Sail is built separately from the Knarr and needs to be attached afterwards.
Required to sail a [[Knarr]]. The Knarr Sail is built separately from the Knarr and needs to be attached afterwards.


==How to Use==
==How to Use==

Latest revision as of 07:40, 6 February 2024

Knarr Sail
Knarr sail.png
Vital statistics
Size 1 x 1
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Boat Building
Object(s) Required Cloth x50, Rope x10, Custom Image Sketch (optional)
Repaired With -
Can be Lifted Yes
Hit Points Yes (value unknown)
Soak Value (unknown)
Go to Objects

Icon keyboard.pngBuild > Vehicles & Movables > Knarr Sail

Required to sail a Knarr. The Knarr Sail is built separately from the Knarr and needs to be attached afterwards.

How to Use

After building the sail, carry it over to a sail-less Knarr and right click. Your character will begin attaching the sail, and after a few seconds your Knarr will be proudly flying its new colors.

Tips

  • Sail quality does not affect the speed of the Knarr
  • Sails can be removed from ships if you have the master key for it. Right-click the ship, and select Furl sail

Game Development

  • Sails Furled (2020-07-11) >"Ship Sails -- For Knarrs and Snekkjas respectively -- are now built as separate objects from the ships themselves, and can thus be changed or taken down without rebuilding the entire ship. The quality of the sail, thus, presently has no impact on the quality of the ship for purposes of speed calculations. Some building cost resources were shifted over from the ships to the sails, but the net total building cost for a functioning ship was left unchanged. Only people with a Master Key may change sails."