Forge Ring: Difference between revisions
Jump to navigation
Jump to search
m (forgot to remove parenthesis) |
DocFallujah (talk | contribs) (Changed formula to Will instead of Dexterity) |
||
Line 40: | Line 40: | ||
==Quality== | ==Quality== | ||
* Forge Ring Quality = <math>\frac{_{q}Goldbeater Skin * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{ | * Forge Ring Quality = <math>\frac{_{q}Goldbeater Skin * 9 + {_{q}Anvil* 4 + _{q}Smithy's Hammer}* 3}{16}</math> and is [[softcap|softcapped]] by <math>\sqrt[4]{Will*Psyche*Smithing*Lore}</math> | ||
* Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}</math>. | * Bonuses = <math>_{q10}Bonuses*\sqrt{\frac{_{q}Ring}{10}}</math>. |
Latest revision as of 08:24, 22 January 2022
Forge Ring | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vital statistics | |||||||||||||||||||||||
Size | 1 x 1 | ||||||||||||||||||||||
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Jewelry | ||||||||||||||||||||||
Object(s) Required | Silver Nugget x2, Goldbeater's Skin | ||||||||||||||||||||||
Produced By | Smithy's Hammer, Anvil | ||||||||||||||||||||||
Slot(s) Occupied | 6L; 6R | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Go to Objects |
Craft > Clothes & Equipment > Xtras & Accessories > Jewelry > Forge Ring
A ring that increases strength and smithing.
Quality | Strength | Smithing |
10 | +5 | +10 |
40 | +10 | +20 |
90 | +15 | +30 |
Quality
- Forge Ring Quality = and is softcapped by
- Bonuses = .