Raw Wild Pork: Difference between revisions

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|ysize      = 1
|ysize      = 1
|skillreq  = [[requires::Hunting]]
|skillreq  = [[requires::Hunting]]
|objectsreq = [[requires::Boar Corpse]]
|objectsreq = [[requires::Boar]]
|producedby = [[requires::Sharp Tool]]
|producedby = [[requires::Sharp Tool]]
}}
}}


==How to Acquire==
==How to Acquire==
{{PAGENAME}} meat is acquired from [[butchering]] a [[boar corpse]]
{{PAGENAME}} meat is acquired from butchering a [[Boar]]


==Quality==
==Quality==


*The quality of {{PAGENAME}} while [[butchering]] is determined by [[quality]] of [[animal corpses]] and [[softcap]]ed by your [[sharp tool]] [[quality]] and [[survival]].
*The quality of {{PAGENAME}} while butchering is determined by quality the animal and [[softcap]]ed by your [[sharp tool]] quality and [[survival]].
**<br>If (ToolQ < HideQ) then <math>HideQ = (HideQ + ToolQ)/ 2</math>
**<br>If (ToolQ < HideQ) then <math>HideQ = (HideQ + ToolQ)/ 2</math>
**<br>If (Survival < HideQ) then <math>HideQ = (HideQ + Survival)/ 2</math>
**<br>If (Survival < HideQ) then <math>HideQ = (HideQ + Survival)/ 2</math>

Revision as of 00:13, 2 February 2017

Raw Wild Pork
Raw Wild Pork.png
Vital statistics
Size 1 x 1
Stack Max:5 (Raw Meat)
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. Hunting
Object(s) Required Boar
Produced By Sharp Tool
Required By (9) Big Bear Banger, Boar Baloney, Boar Boudin, Fox Fuet, Lamb Sausages, Lynxalami, Piglet Wursts, Roast Wild Pork, Wonderful Wilderness Wurst, (Raw Meat (19): Autumn Steak, Butcher's Surprise, Chum Bait, Cold Cut, Crackling Cutlets, Encumbered Roast, Fat cuts, Jotun's Morsel, Marrow Roast, Meat Stuffing, Meat-in-Jelly, Odds & Ends, Onion Skewer, Pumpkin Stew, Raw Kebab Roll, Roast Meat, Smoked Meat, Steak & Tubers, Unbaked Meatpie)
Go to Objects

How to Acquire

Raw Wild Pork meat is acquired from butchering a Boar

Quality

  • The quality of Raw Wild Pork while butchering is determined by quality the animal and softcaped by your sharp tool quality and survival.

    • If (ToolQ < HideQ) then

    • If (Survival < HideQ) then

  • Tool quality softcap is applied before the survival softcap.