Raw Wild Pork: Difference between revisions
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|ysize = 1 | |ysize = 1 | ||
|skillreq = [[requires::Hunting]] | |skillreq = [[requires::Hunting]] | ||
|objectsreq = [[requires::Boar | |objectsreq = [[requires::Boar]] | ||
|producedby = [[requires::Sharp Tool]] | |producedby = [[requires::Sharp Tool]] | ||
}} | }} | ||
==How to Acquire== | ==How to Acquire== | ||
{{PAGENAME}} meat is acquired from | {{PAGENAME}} meat is acquired from butchering a [[Boar]] | ||
==Quality== | ==Quality== | ||
*The quality of {{PAGENAME}} while | *The quality of {{PAGENAME}} while butchering is determined by quality the animal and [[softcap]]ed by your [[sharp tool]] quality and [[survival]]. | ||
**<br>If (ToolQ < HideQ) then <math>HideQ = (HideQ + ToolQ)/ 2</math> | **<br>If (ToolQ < HideQ) then <math>HideQ = (HideQ + ToolQ)/ 2</math> | ||
**<br>If (Survival < HideQ) then <math>HideQ = (HideQ + Survival)/ 2</math> | **<br>If (Survival < HideQ) then <math>HideQ = (HideQ + Survival)/ 2</math> |
Revision as of 00:13, 2 February 2017
Raw Wild Pork | |
---|---|
Vital statistics | |
Size | 1 x 1 |
Stack | Max:5 (Raw Meat) |
Skill(s) RequiredSpecific needed skills.<br>The default skills every hearthling starts off with, Oral Tradition, Primitive Tools & Wilderness Survival), are ignored. | Hunting |
Object(s) Required | Boar |
Produced By | Sharp Tool |
Required By | (9) Big Bear Banger, Boar Baloney, Boar Boudin, Fox Fuet, Lamb Sausages, Lynxalami, Piglet Wursts, Roast Wild Pork, Wonderful Wilderness Wurst, (Raw Meat (19): Autumn Steak, Butcher's Surprise, Chum Bait, Cold Cut, Crackling Cutlets, Encumbered Roast, Fat cuts, Jotun's Morsel, Marrow Roast, Meat Stuffing, Meat-in-Jelly, Odds & Ends, Onion Skewer, Pumpkin Stew, Raw Kebab Roll, Roast Meat, Smoked Meat, Steak & Tubers, Unbaked Meatpie) |
Go to Objects |
How to Acquire
Raw Wild Pork meat is acquired from butchering a Boar
Quality
- The quality of Raw Wild Pork while butchering is determined by quality the animal and softcaped by your sharp tool quality and survival.
If (ToolQ < HideQ) then
If (Survival < HideQ) then
Tool quality softcap is applied before the survival softcap.